29 if (
player.IsPlacingLocal())
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ActionBuryAshesCB ActionContinuousBaseCB ActionBuryAshes()
override void CreateActionComponent()
void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++
proto native CGame GetGame()