DayZ 1.24
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DayZIntroSceneXbox Class Reference
Inheritance diagram for DayZIntroSceneXbox:
[legend]
Collaboration diagram for DayZIntroSceneXbox:
[legend]

Protected Member Functions

void DayZIntroSceneXbox ()
 
void ~DayZIntroSceneXbox ()
 
void SetInitPostprocesses ()
 
IntroSceneCharacter GetIntroCharacter ()
 
void SetupCharacter ()
 
void SetupParticles ()
 
void SetupDate ()
 
void CheckXboxClientUpdateLoopStart ()
 
void CheckXboxClientUpdateLoopStop ()
 
bool CheckXboxClientUpdate ()
 
Camera CameraCreate (vector cam_pos, float cam_rot_h, float cam_rot_v, float cam_fov, float cam_focus_dist, float cam_focus_strg)
 
Camera GetCamera ()
 
void ResetIntroCamera ()
 
void SetCharacterFemale (bool fem)
 
bool IsCharacterFemale ()
 
void CreateRandomCharacter ()
 
void UpdateSelectedUserName ()
 
void UpdateCharacterPos ()
 
void SaveCharName (string name)
 
vector SnapToGround (vector pos)
 

Protected Attributes

bool m_IsCharFemale
 
int m_LastPlayedCharacterID
 
ref TStringArray m_genderList
 
ref TStringArray m_CharPersonalityMaleList
 
ref TStringArray m_CharPersonalityFemaleList
 
ref TStringArray m_CharShirtList
 
ref TStringArray m_CharPantsList
 
ref TStringArray m_CharShoesList
 
ref TStringArray m_AllCharacters
 
ref IntroSceneCharacter m_Character
 
Camera m_SceneCamera
 
Weather m_Weather
 
Object m_Clutter
 
vector m_CharacterPos
 
vector m_CharacterDir
 
ref TIntArray m_Date = new TIntArray
 
MenuData m_MenuData
 
ref MenuCarEngineSmoke m_FXParticleCarSmoke
 
ref MenuEvaporation m_FXParticleStreamLeft
 
ref MenuEvaporation m_FXParticleStreamRight
 
ref Timer m_TimerUpdate = new Timer(CALL_CATEGORY_GAMEPLAY)
 
ref Timer m_TimerParticle = new Timer(CALL_CATEGORY_GAMEPLAY)
 
ref Timer m_TimerDate = new Timer(CALL_CATEGORY_GAMEPLAY)
 
ref Timer m_TimerClientUpdate = new Timer(CALL_CATEGORY_GAMEPLAY)
 

Additional Inherited Members

- Private Member Functions inherited from Managed
void IntroSceneCharacter ()
 
void ~IntroSceneCharacter ()
 
bool IsDefaultCharacter ()
 
void SetToDefaultCharacter ()
 
void SetCharacterID (int char_id)
 
int GetCharacterID ()
 
PlayerBase GetCharacterObj ()
 
TStringArray GetCharGenderList ()
 
TStringArray GetCharList (ECharGender gender)
 
TStringArray GetCharShirtsList ()
 
TStringArray GetCharPantsList ()
 
TStringArray GetCharShoesList ()
 
void SetCharacterGender (ECharGender gender)
 
bool IsCharacterFemale ()
 
ECharGender GetCharacterGender ()
 
vector GetPosition ()
 
int GetNextCharacterID ()
 
int GetPrevCharacterID ()
 
void CreateNewCharacterRandom ()
 
void CreateNewCharacterById (int character_id)
 
void CreateNewCharacterByName (string character_name, bool randomize_equip=true)
 
void CreateDefaultCharacter ()
 
void GetLastPlayedServer (int characterID, out string address, out string name, out int port)
 
void CreateNewCharacter ()
 
void LoadCharacterData (vector char_pos, vector char_rot, bool default_char=false)
 Generates random equip for the new IntroSceneCharacter, whatever is defined in 'cfgCharacterCreation'.
 
void CharacterUnload ()
 
void CharacterLoad (int character_id, vector char_pos, vector char_rot)
 
void SetupPlayerName (bool new_name)
 
void SetAttachment (string type, int slot)
 
string GetCharacterNameById (int char_id)
 
string GetCharacterName ()
 
void SaveCharName (string name)
 
void SaveDefaultCharacter ()
 
void TransferValues (PlayerBase player)
 
void Init ()
 
void OnScheduledTick (float deltatime)
 
void CheckValues ()
 
float GetBlood ()
 
float GetHealth ()
 
void CheckHealth ()
 
void CheckBlood ()
 
void SendInitValues ()
 Sends values on object creation.
 
void SendValue (int value_type, float value)
 
void ReceiveValue (int value_type, float value)
 
void OnRPC (ParamsReadContext ctx)
 
void ShowDebugValues (bool show)
 
void BleedingIndicator (int source_ID, int severity, GameplayEffectsDataBleeding parent)
 
void InitIndicator (vector position)
 
void StopIndicator (bool instant=false)
 
void StartRunningDrops ()
 
bool IsRunningDrops ()
 Are any drops currently being animated?
 
void TrySpawnNextDrop ()
 
void ResetSequence ()
 
void ResetIndicator ()
 
void Update (float timeSlice)
 
bool GetEndNow ()
 
int GetSeverity ()
 
void GameplayEffectsData (array< ref Widget > input, int type, int user_override=-1)
 
void Init (array< ref Widget > input, int type, Widget layout_root, int user_override=-1)
 
array< ref WidgetGetWidgetSet ()
 
int GetWidgetSetType ()
 
int GetWidgetSetID ()
 
bool HasDefinedHandle ()
 Returns 'true' if this class contains update info.
 
bool DataInitialized ()
 
void UpdateVisibility (bool state)
 
void RegisterData (Param p)
 
void Update (float timeSlice=0, Param p=null, int handle=-1)
 
void ForceStop ()
 
- Private Attributes inherited from Managed
int m_CharacterId
 
string m_CharacterType
 
MenuData m_CharacterDta
 
PlayerBase m_CharacterObj
 
vector m_CharacterPos
 
vector m_CharacterRot
 
ref TStringArray m_CharGenderList = new TStringArray
 
ref TStringArray m_CharShirtList = new TStringArray
 
ref TStringArray m_CharPantsList = new TStringArray
 
ref TStringArray m_CharShoesList = new TStringArray
 
ref map< ECharGender, ref array< string > > m_Characters = new map<ECharGender, ref array<string>>
 
ECharGender m_CharGender
 
bool m_InitialSyncSent
 
bool m_Initialized
 
bool m_Terminating = false
 
bool m_EndNow = false
 
bool m_IsRunning = false
 
int m_DropSpawnsQueued
 
int m_ActiveDropsCount
 
int m_Severity
 
int m_SourceID
 
GameplayEffectsDataBleeding m_ParentMetaData
 
array< floatm_DropProbabilityArray
 
float m_AverageFrequency
 
float m_SequenceTick
 
float m_SequenceDuration
 
float m_TimeElapsedTotal
 
float m_TimeElapsedSequence
 
float m_LastDropSpawnTime
 
float m_DropSpawnMinDelay
 
float m_DropSpawnMaxDelay
 
int m_CurrentDropProbabilityStep
 
int m_DropProbabilityRollsCount
 
vector m_BasePosition
 
ref set< ref BleedingIndicatorDropDatam_ActiveDrops
 
ref set< intm_CleanupQueue
 
ref array< ref Widgetm_WidgetArray
 
int m_Type
 
int m_WidgetSetIdentifier
 
Widget m_LayoutRoot
 

Detailed Description

Definition at line 1 of file DayZIntroSceneXbox.c.

Constructor & Destructor Documentation

◆ DayZIntroSceneXbox()

void DayZIntroSceneXbox::DayZIntroSceneXbox ( )
inlineprotected

Definition at line 36 of file DayZIntroSceneXbox.c.

37 {
38 m_MenuData = g_Game.GetMenuData();
39
41 m_CharacterPos = "0 0 0";
42 m_CharacterDir = "0 0 0";
43
44 //g_Game.m_PlayerName = "Survivor"; //default
47
50
51 // Camera Setup
53 camera_position[0] = 1323.0; // X
54 camera_position[1] = 1.0; // Y
55 camera_position[2] = 1590.37; // Z
56 float camera_rotation_h = 100;
57 float camera_rotation_v = -3;
58 float camera_fov = 0.85;
59 float camera_focus_distance = 0.0;
60 float camera_focus_streght = 0.0;
61
62 // Character
63 float character_distance = 2.25;
64
65 // Camera Setup
67 m_SceneCamera.SetActive(true);
68
69 PPEffects.Init(); //Deprecated, left in for legacy purposes only
70
71 // Character Setup
72 vector cam_dir = m_SceneCamera.GetDirection();
76
77 float overcast = 0.42;
78 float rain = 0.0;
79 float fog = 0.0;
80
81 m_Weather = g_Game.GetWeather();
83 m_Weather.GetRain().SetLimits(rain, rain);
84 m_Weather.GetFog().SetLimits(fog, fog);
85
86 m_Weather.GetOvercast().Set(overcast, 0, 0);
87 m_Weather.GetRain().Set(rain, 0, 0);
88 m_Weather.GetFog().Set(fog, 0, 0);
89
91 m_Character.LoadCharacterData(m_CharacterPos, m_CharacterDir);
92
93 m_TimerParticle.Run(0.1, this, "SetupParticles", null, false);
94 //m_TimerDate.Run(2.0, this, "SetupDate", null, false);
95 m_TimerUpdate.Run(0.5, this, "SetupCharacter", null, true);
96
98 m_Clutter = GetGame().CreateObject("ClutterCutter2x2", clut_pos, true);
99
100 // Xbox check update
102
103 g_Game.SetHudBrightness(g_Game.GetHUDBrightnessSetting());
104
105 GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(SetInitPostprocesses);
106 }
DayZGame g_Game
Definition DayZGame.c:3528
vector SnapToGround(vector pos)
Camera CameraCreate(vector cam_pos, float cam_rot_h, float cam_rot_v, float cam_fov, float cam_focus_dist, float cam_focus_strg)
ref IntroSceneCharacter m_Character
void IntroSceneCharacter()
proto native int GetLastPlayedCharacter()
proto void GetCharacterName(int index, out string name)
proto native int GetCharactersCount()
Deprecated; 'PPEManager' used instead.
Definition PPEffects.c:3
static void Init()
Definition PPEffects.c:52
proto native Fog GetFog()
Returns a fog phenomenon object.
proto native Rain GetRain()
Returns a rain phenomenon object.
proto native Overcast GetOvercast()
Returns an overcast phenomenon object.
proto native CGame GetGame()
const int CALL_CATEGORY_GUI
Definition tools.c:9

References CALL_CATEGORY_GUI, CameraCreate(), CheckXboxClientUpdateLoopStart(), g_Game, MenuData::GetCharacterName(), MenuData::GetCharactersCount(), Weather::GetFog(), GetGame(), MenuData::GetLastPlayedCharacter(), Weather::GetOvercast(), Weather::GetRain(), PPEffects::Init(), Managed::IntroSceneCharacter(), m_Character, m_CharacterDir, m_CharacterPos, m_Clutter, m_LastPlayedCharacterID, m_MenuData, m_SceneCamera, m_TimerParticle, m_TimerUpdate, m_Weather, SetInitPostprocesses(), and SnapToGround().

◆ ~DayZIntroSceneXbox()

void DayZIntroSceneXbox::~DayZIntroSceneXbox ( )
inlineprotected

Definition at line 108 of file DayZIntroSceneXbox.c.

109 {
110 if (m_TimerUpdate)
111 {
112 m_TimerUpdate.Stop();
113 delete m_TimerUpdate;
115 }
116
117 if (m_TimerParticle)
118 {
119 m_TimerParticle.Stop();
120 delete m_TimerParticle;
122 }
123
124
125 if (m_TimerDate)
126 {
127 m_TimerDate.Stop();
128 delete m_TimerDate;
130 }
131
133
134 GetGame().ObjectDelete(m_SceneCamera);
135
136 if (m_MenuData)
138
142
144 }
PPERequesterCategory
ref MenuEvaporation m_FXParticleStreamLeft
ref MenuEvaporation m_FXParticleStreamRight
ref MenuCarEngineSmoke m_FXParticleCarSmoke
proto native void ClearCharacters()
Static component of PPE manager, used to hold the instance.
Definition PPEManager.c:3
static PPEManager GetPPEManager()
Returns the manager instance singleton.
Definition PPEManager.c:27
Manager class for managing Effect (EffectParticle, EffectSound)
static void DestroyEffect(Effect effect)
Unregisters, stops and frees the Effect.

References CheckXboxClientUpdateLoopStop(), MenuData::ClearCharacters(), SEffectManager::DestroyEffect(), GetGame(), PPEManagerStatic::GetPPEManager(), m_FXParticleCarSmoke, m_FXParticleStreamLeft, m_FXParticleStreamRight, m_MenuData, m_SceneCamera, m_TimerDate, m_TimerParticle, and m_TimerUpdate.

Member Function Documentation

◆ CameraCreate()

Camera DayZIntroSceneXbox::CameraCreate ( vector cam_pos,
float cam_rot_h,
float cam_rot_v,
float cam_fov,
float cam_focus_dist,
float cam_focus_strg )
inlineprotected

Definition at line 244 of file DayZIntroSceneXbox.c.

245 {
246 Camera cam = Camera.Cast(g_Game.CreateObject("staticcamera", SnapToGround(cam_pos), true));
247 cam.SetOrientation(Vector(cam_rot_h, cam_rot_v, 0));
248 cam.SetFOV(cam_fov);
250
251 return cam;
252 }
proto native vector Vector(float x, float y, float z)
Vector constructor from components.

References g_Game, SnapToGround(), and Vector().

Referenced by DayZIntroSceneXbox().

◆ CheckXboxClientUpdate()

bool DayZIntroSceneXbox::CheckXboxClientUpdate ( )
inlineprotected

Definition at line 236 of file DayZIntroSceneXbox.c.

237 {
239 }
static bool CheckUpdate()

References OnlineServices::CheckUpdate().

Referenced by CheckXboxClientUpdateLoopStart().

◆ CheckXboxClientUpdateLoopStart()

void DayZIntroSceneXbox::CheckXboxClientUpdateLoopStart ( )
inlineprotected

Definition at line 214 of file DayZIntroSceneXbox.c.

215 {
217 m_TimerClientUpdate.Run(30, this, "CheckXboxClientUpdate", null, true);
218 }

References CheckXboxClientUpdate(), and m_TimerClientUpdate.

Referenced by DayZIntroSceneXbox().

◆ CheckXboxClientUpdateLoopStop()

void DayZIntroSceneXbox::CheckXboxClientUpdateLoopStop ( )
inlineprotected

Definition at line 223 of file DayZIntroSceneXbox.c.

224 {
226 {
227 m_TimerClientUpdate.Stop();
228 delete m_TimerClientUpdate;
230 }
231 }

References m_TimerClientUpdate.

Referenced by ~DayZIntroSceneXbox().

◆ CreateRandomCharacter()

void DayZIntroSceneXbox::CreateRandomCharacter ( )
inlineprotected

Definition at line 289 of file DayZIntroSceneXbox.c.

290 {
291 string character_name;
292 string params[2];
293
295
296 if (m_IsCharFemale)
297 character_name = m_CharPersonalityFemaleList.GetRandomElement();
298 else
299 character_name = m_CharPersonalityMaleList.GetRandomElement();
300
301 GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(UpdateCharacterPos, 250);
302 }
ref TStringArray m_CharPersonalityFemaleList
ref TStringArray m_CharPersonalityMaleList
Definition EnMath.c:7
static proto int RandomInt(int min, int max)
Returns a random int number between and min [inclusive] and max [exclusive].
const int CALL_CATEGORY_GAMEPLAY
Definition tools.c:10

References CALL_CATEGORY_GAMEPLAY, GetGame(), m_CharPersonalityFemaleList, m_CharPersonalityMaleList, m_IsCharFemale, Math::RandomInt(), and UpdateCharacterPos().

◆ GetCamera()

Camera DayZIntroSceneXbox::GetCamera ( )
inlineprotected

Definition at line 257 of file DayZIntroSceneXbox.c.

258 {
259 return m_SceneCamera;
260 }

References m_SceneCamera.

◆ GetIntroCharacter()

◆ IsCharacterFemale()

bool DayZIntroSceneXbox::IsCharacterFemale ( )
inlineprotected

Definition at line 281 of file DayZIntroSceneXbox.c.

282 {
283 return m_IsCharFemale;
284 }

References m_IsCharFemale.

◆ ResetIntroCamera()

void DayZIntroSceneXbox::ResetIntroCamera ( )
inlineprotected

Definition at line 265 of file DayZIntroSceneXbox.c.

266 {
267
268 }

Referenced by UIScriptedMenu::CharacterCreationMenu().

◆ SaveCharName()

void DayZIntroSceneXbox::SaveCharName ( string name)
inlineprotected

Definition at line 329 of file DayZIntroSceneXbox.c.

330 {
331 GetDayZGame().InitCharacterMenuDataInfo(m_MenuData.GetCharactersCount());
332
333 //if (!GetDayZGame().IsNewCharacter() && m_LastPlayedCharacterID > -1)
334 //{
336 //}
337 if (m_Character.IsDefaultCharacter())
338 GetGame().GetMenuDefaultCharacterData().SetCharacterName(name);
340 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
DayZGame GetDayZGame()
Definition DayZGame.c:3530
proto native void SaveCharactersLocal()
Saves characters menu data to file.
proto native void SetCharacterName(int index, string newName)

References MenuData::GetCharactersCount(), GetDayZGame(), GetGame(), m_Character, m_LastPlayedCharacterID, m_MenuData, name, MenuData::SaveCharactersLocal(), and MenuData::SetCharacterName().

◆ SetCharacterFemale()

void DayZIntroSceneXbox::SetCharacterFemale ( bool fem)
inlineprotected

Definition at line 273 of file DayZIntroSceneXbox.c.

274 {
276 }

References m_IsCharFemale.

◆ SetInitPostprocesses()

void DayZIntroSceneXbox::SetInitPostprocesses ( )
inlineprotected

Definition at line 146 of file DayZIntroSceneXbox.c.

147 {
150
151 requester.SetVignetteIntensity(0.3);
152 PPERequesterBank.GetRequester(PPERequester_IntroChromAbb).Start();
153 }
Super root of all classes in Enforce script.
Definition EnScript.c:11
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.

References Class::CastTo().

Referenced by DayZIntroSceneXbox().

◆ SetupCharacter()

void DayZIntroSceneXbox::SetupCharacter ( )
inlineprotected

Definition at line 166 of file DayZIntroSceneXbox.c.

167 {
168 if (m_Character.GetCharacterObj())
169 {
170 vector v = m_Character.GetCharacterObj().GetOrientation();
171 v[0] = -75;
172 m_Character.GetCharacterObj().SetOrientation(v);
173 }
174 }

References m_Character.

◆ SetupDate()

void DayZIntroSceneXbox::SetupDate ( )
inlineprotected

Definition at line 205 of file DayZIntroSceneXbox.c.

206 {
207 //g_Game.GetWorld().SetDate(m_Date.Get(0), m_Date.Get(1), m_Date.Get(2), m_Date.Get(3), m_Date.Get(4));
208 //g_Game.GetWorld().SetDate(2020, 10, 15, 18, 20);
209 }

◆ SetupParticles()

void DayZIntroSceneXbox::SetupParticles ( )
inlineprotected

Definition at line 179 of file DayZIntroSceneXbox.c.

180 {
182 //SEffectManager.PlayInWorld(m_FXParticleCarSmoke, "1330.36 2.11628 1594.31");
183 //SEffectManager.PlayInWorld(m_FXParticleCarSmoke, "1333.88 1.51392 1594.88");
184 SEffectManager.PlayInWorld(m_FXParticleCarSmoke, "1331.52 2.34052 1593.55");
185
186 vector pos = m_SceneCamera.GetPosition() + m_SceneCamera.GetDirection() * 1.5;
187 vector dir = m_SceneCamera.GetDirection();
188 float temp = dir[0];
189 dir[0] = dir[2];
190 dir[2] = -temp;
191
192 vector pos_right = pos + (dir * 1.5);
193 vector pos_left = pos + (-dir * 1.5);
194
197
200 }
static int PlayInWorld(notnull Effect eff, vector pos)
Play an Effect.

References m_FXParticleCarSmoke, m_FXParticleStreamLeft, m_FXParticleStreamRight, m_SceneCamera, and SEffectManager::PlayInWorld().

◆ SnapToGround()

vector DayZIntroSceneXbox::SnapToGround ( vector pos)
inlineprotected

Definition at line 343 of file DayZIntroSceneXbox.c.

344 {
345 float pos_x = pos[0];
346 float pos_z = pos[2];
347 float pos_y = GetGame().SurfaceY(pos_x, pos_z);
349 tmp_pos[1] = tmp_pos[1] + pos[1];
350
351 return tmp_pos;
352 }

References GetGame(), and Vector().

Referenced by CameraCreate(), and DayZIntroSceneXbox().

◆ UpdateCharacterPos()

void DayZIntroSceneXbox::UpdateCharacterPos ( )
inlineprotected

Definition at line 320 of file DayZIntroSceneXbox.c.

321 {
322 if (m_Character.GetCharacterObj())
323 {
324 m_Character.GetCharacterObj().SetPosition(m_CharacterPos);
325 m_Character.GetCharacterObj().SetDirection(m_CharacterDir.Normalized());
326 }
327 }
proto vector Normalized()
return normalized vector (keeps orginal vector untouched)

References m_Character, m_CharacterDir, m_CharacterPos, and vector::Normalized().

Referenced by CreateRandomCharacter().

◆ UpdateSelectedUserName()

void DayZIntroSceneXbox::UpdateSelectedUserName ( )
inlineprotected

Definition at line 304 of file DayZIntroSceneXbox.c.

305 {
306 string name;
307 BiosUserManager user_manager = GetGame().GetUserManager();
308 if (user_manager)
309 {
310 BiosUser user = user_manager.GetSelectedUser();
311 if (user)
312 {
313 g_Game.SetPlayerGameName(user.GetName());
314 return;
315 }
316 }
318 }
const string DEFAULT_CHARACTER_NAME
Definition constants.c:838

References GameConstants::DEFAULT_CHARACTER_NAME, g_Game, GetGame(), and name.

Member Data Documentation

◆ m_AllCharacters

ref TStringArray DayZIntroSceneXbox::m_AllCharacters
protected

Definition at line 12 of file DayZIntroSceneXbox.c.

◆ m_Character

ref IntroSceneCharacter DayZIntroSceneXbox::m_Character
protected

◆ m_CharacterDir

vector DayZIntroSceneXbox::m_CharacterDir
protected

Definition at line 19 of file DayZIntroSceneXbox.c.

Referenced by DayZIntroSceneXbox(), and UpdateCharacterPos().

◆ m_CharacterPos

vector DayZIntroSceneXbox::m_CharacterPos
protected

Definition at line 18 of file DayZIntroSceneXbox.c.

Referenced by DayZIntroSceneXbox(), and UpdateCharacterPos().

◆ m_CharPantsList

ref TStringArray DayZIntroSceneXbox::m_CharPantsList
protected

Definition at line 10 of file DayZIntroSceneXbox.c.

◆ m_CharPersonalityFemaleList

ref TStringArray DayZIntroSceneXbox::m_CharPersonalityFemaleList
protected

Definition at line 8 of file DayZIntroSceneXbox.c.

Referenced by CreateRandomCharacter().

◆ m_CharPersonalityMaleList

ref TStringArray DayZIntroSceneXbox::m_CharPersonalityMaleList
protected

Definition at line 7 of file DayZIntroSceneXbox.c.

Referenced by CreateRandomCharacter().

◆ m_CharShirtList

ref TStringArray DayZIntroSceneXbox::m_CharShirtList
protected

Definition at line 9 of file DayZIntroSceneXbox.c.

◆ m_CharShoesList

ref TStringArray DayZIntroSceneXbox::m_CharShoesList
protected

Definition at line 11 of file DayZIntroSceneXbox.c.

◆ m_Clutter

Object DayZIntroSceneXbox::m_Clutter
protected

Definition at line 17 of file DayZIntroSceneXbox.c.

Referenced by DayZIntroSceneXbox().

◆ m_Date

ref TIntArray DayZIntroSceneXbox::m_Date = new TIntArray
protected

Definition at line 20 of file DayZIntroSceneXbox.c.

◆ m_FXParticleCarSmoke

ref MenuCarEngineSmoke DayZIntroSceneXbox::m_FXParticleCarSmoke
protected

Definition at line 24 of file DayZIntroSceneXbox.c.

Referenced by SetupParticles(), and ~DayZIntroSceneXbox().

◆ m_FXParticleStreamLeft

ref MenuEvaporation DayZIntroSceneXbox::m_FXParticleStreamLeft
protected

Definition at line 25 of file DayZIntroSceneXbox.c.

Referenced by SetupParticles(), and ~DayZIntroSceneXbox().

◆ m_FXParticleStreamRight

ref MenuEvaporation DayZIntroSceneXbox::m_FXParticleStreamRight
protected

Definition at line 26 of file DayZIntroSceneXbox.c.

Referenced by SetupParticles(), and ~DayZIntroSceneXbox().

◆ m_genderList

ref TStringArray DayZIntroSceneXbox::m_genderList
protected

Definition at line 6 of file DayZIntroSceneXbox.c.

◆ m_IsCharFemale

bool DayZIntroSceneXbox::m_IsCharFemale
protected

◆ m_LastPlayedCharacterID

int DayZIntroSceneXbox::m_LastPlayedCharacterID
protected

Definition at line 4 of file DayZIntroSceneXbox.c.

Referenced by DayZIntroSceneXbox(), and SaveCharName().

◆ m_MenuData

MenuData DayZIntroSceneXbox::m_MenuData
protected

Definition at line 22 of file DayZIntroSceneXbox.c.

Referenced by DayZIntroSceneXbox(), SaveCharName(), and ~DayZIntroSceneXbox().

◆ m_SceneCamera

Camera DayZIntroSceneXbox::m_SceneCamera
protected

◆ m_TimerClientUpdate

ref Timer DayZIntroSceneXbox::m_TimerClientUpdate = new Timer(CALL_CATEGORY_GAMEPLAY)
protected

◆ m_TimerDate

ref Timer DayZIntroSceneXbox::m_TimerDate = new Timer(CALL_CATEGORY_GAMEPLAY)
protected

Definition at line 30 of file DayZIntroSceneXbox.c.

Referenced by ~DayZIntroSceneXbox().

◆ m_TimerParticle

ref Timer DayZIntroSceneXbox::m_TimerParticle = new Timer(CALL_CATEGORY_GAMEPLAY)
protected

Definition at line 29 of file DayZIntroSceneXbox.c.

Referenced by DayZIntroSceneXbox(), and ~DayZIntroSceneXbox().

◆ m_TimerUpdate

ref Timer DayZIntroSceneXbox::m_TimerUpdate = new Timer(CALL_CATEGORY_GAMEPLAY)
protected

Definition at line 28 of file DayZIntroSceneXbox.c.

Referenced by DayZIntroSceneXbox(), and ~DayZIntroSceneXbox().

◆ m_Weather

Weather DayZIntroSceneXbox::m_Weather
protected

Definition at line 16 of file DayZIntroSceneXbox.c.

Referenced by DayZIntroSceneXbox().


The documentation for this class was generated from the following file: