34 if (
rdt &&
rdt.IsConnected())
65 if (
rdt &&
rdt.IsConnected())
71 action_data.m_MainItem.SetAnimationPhase(
"trigger", 1);
72 action_data.m_MainItem.SetAnimationPhase(
"lever", 1);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
override bool HasProneException()
override bool HasProgress()
override void CreateConditionComponents()
override void OnExecuteServer(ActionData action_data)
void ActionTriggerRemotely()
const float EXPLOSIVE_REMOTE_ACTIVATION
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
DayZPlayerConstants
defined in C++
static proto float SqrFloat(float f)
Returns squared value.