19 m_Text =
"#STR_CraftBoneKnife0";
30 if (
item.GetQuantity() >= 2)
50 return "BoneKnife_craft";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override void CreateActionComponent()
override string GetSoundCategory(ActionData action_data)
override bool HasTarget()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionCraftBoneKnife()
override void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
const float DEFAULT_CRAFT
DayZPlayerConstants
defined in C++