DayZ 1.24
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Static Private Attributes | |
static bool | m_Initialized |
static ref PlayerSpawnJsonData | m_Data = new PlayerSpawnJsonData() |
Definition at line 1 of file CfgPlayerSpawnHandler.c.
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inlinestaticprivate |
Definition at line 273 of file CfgPlayerSpawnHandler.c.
References Math::Lerp(), Math::RandomFloatInclusive(), and Math::Round().
Referenced by HandleNewItem(), and SpawnSimpleChildrenItems().
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inlinestaticprivate |
Definition at line 248 of file CfgPlayerSpawnHandler.c.
References Class::CastTo(), CFG_MAGAZINESPATH, GetGame(), and Debug::Log().
Referenced by SpawnComplexChildrenItems(), and SpawnSimpleChildrenItems().
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inlinestaticprivate |
Definition at line 40 of file CfgPlayerSpawnHandler.c.
References m_Data.
Referenced by MissionBase::OnClientNewEvent().
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inlinestaticprivate |
Definition at line 236 of file CfgPlayerSpawnHandler.c.
References ApplyAttributes(), Class::CastTo(), SpawnComplexChildrenItems(), and SpawnSimpleChildrenItems().
Referenced by SpawnComplexChildrenItems(), and SpawnDiscreteSlotItemSet().
Definition at line 35 of file CfgPlayerSpawnHandler.c.
References m_Initialized.
Referenced by MissionBase::OnClientNewEvent().
Definition at line 6 of file CfgPlayerSpawnHandler.c.
References ErrorEx, CfgGameplayHandler::GetPlayerSpawnGearPresetFiles(), m_Data, m_Initialized, and path.
Referenced by MissionBase::OnInit().
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inlinestaticprivate |
chooses one object from the array
Definition at line 114 of file CfgPlayerSpawnHandler.c.
References Debug::Log(), and SelectAndSpawnCargoSet().
Referenced by ProcessEquipmentData().
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inlinestaticprivate |
equips character with the chosen preset
Definition at line 59 of file CfgPlayerSpawnHandler.c.
References ProcessCargoEquipment(), and ProcessSlotsEquipment().
Referenced by MissionBase::OnClientNewEvent().
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inlinestaticprivate |
iterates over each object and spawns alternatives
Definition at line 71 of file CfgPlayerSpawnHandler.c.
References Debug::Log(), and SelectAndSpawnSlotEquipment().
Referenced by ProcessEquipmentData().
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inlinestaticprivate |
Definition at line 125 of file CfgPlayerSpawnHandler.c.
References SpawnDiscreteCargoItemSet().
Referenced by ProcessCargoEquipment().
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inlinestaticprivate |
selects weighted slot equipment variant
Definition at line 84 of file CfgPlayerSpawnHandler.c.
References SpawnDiscreteSlotItemSet().
Referenced by ProcessSlotsEquipment().
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inlinestaticprivate |
could spawn other items recursively. Parent item is guaranteed here.
Definition at line 180 of file CfgPlayerSpawnHandler.c.
References Class::CastTo(), CreateChildItem(), HandleNewItem(), and Debug::Log().
Referenced by HandleNewItem(), and SpawnDiscreteCargoItemSet().
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inlinestaticprivate |
Definition at line 147 of file CfgPlayerSpawnHandler.c.
References SpawnComplexChildrenItems(), and SpawnSimpleChildrenItems().
Referenced by SelectAndSpawnCargoSet().
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inlinestaticprivate |
Definition at line 154 of file CfgPlayerSpawnHandler.c.
References InventorySlots::GetSlotName(), HandleNewItem(), and Debug::Log().
Referenced by SelectAndSpawnSlotEquipment().
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inlinestaticprivate |
Definition at line 206 of file CfgPlayerSpawnHandler.c.
References ApplyAttributes(), Class::CastTo(), CreateChildItem(), Empty, and Debug::Log().
Referenced by HandleNewItem(), and SpawnDiscreteCargoItemSet().
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staticprivate |
Definition at line 4 of file CfgPlayerSpawnHandler.c.
Referenced by GetRandomCharacterPreset(), and LoadData().
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staticprivate |
Definition at line 3 of file CfgPlayerSpawnHandler.c.
Referenced by IsInitialized(), and LoadData().