ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
const float TIME_TO_REPEAT
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasProneException()
override void CreateConditionComponents()
override void OnEnd(ActionData action_data)
override void OnEndAnimationLoop(ActionData action_data)
override void OnFinishProgressServer(ActionData action_data)
override void OnStartAnimationLoop(ActionData action_data)
static bool CanTransfer(ItemBase source_ent, ItemBase target_ent)
DayZPlayerConstants
defined in C++
proto native CGame GetGame()