36 if (
hesco.GetState() == HescoBox.UNFOLDED)
44 if (
player.IsPlacingLocal())
50 if (
hesco.CanBeFilledAtPosition(
player.GetPosition()))
52 if (
hesco.GetState() == HescoBox.UNFOLDED)
57 else if (
hesco.GetState() == HescoBox.FILLED)
77 if (
hesco.GetState() == HescoBox.UNFOLDED)
79 else if (
hesco.GetState() == HescoBox.FILLED)
92 if (
hesco.GetState() == HescoBox.UNFOLDED)
94 else if (
hesco.GetState() == HescoBox.FILLED)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()
override void OnFinishProgressClient(ActionData action_data)
Super root of all classes in Enforce script.
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.