8 m_Text =
"#check_pulse_target";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
static string GetPulseMessage(EPulseType pulse_type, int blood_level)
override void CreateConditionComponents()
override void OnExecuteClient(ActionData action_data)
override void OnExecuteServer(ActionData action_data)
const int TARGET_IRREGULAR_PULSE_BIT
override void OnEndServer(ActionData action_data)
static ref Param1< int > PARAM1_INT
DayZPlayerConstants
defined in C++
proto native CGame GetGame()