DayZ 1.24
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Private Member Functions | |
void | ActionCheckPulse () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnExecuteServer (ActionData action_data) |
override void | OnExecuteClient (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
Static Private Member Functions | |
static string | GetPulseMessage (EPulseType pulse_type, int blood_level) |
Private Attributes | |
const int | TARGET_IRREGULAR_PULSE_BIT = 1 << 31 |
Definition at line 1 of file ActionCheckPulse.c.
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inlineprivate |
Definition at line 4 of file ActionCheckPulse.c.
References AnimatedActionBase::m_CommandUID, m_StanceMask, and m_Text.
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inlineprivate |
Definition at line 51 of file ActionCheckPulse.c.
Definition at line 11 of file ActionCheckPulse.c.
References UAMaxDistances::DEFAULT, m_ConditionItem, and m_ConditionTarget.
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inlinestaticprivate |
Definition at line 17 of file ActionCheckPulse.c.
Referenced by ManBase::OnRPC().
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inlineprivate |
Definition at line 83 of file ActionCheckPulse.c.
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inlineprivate |
Definition at line 75 of file ActionCheckPulse.c.
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inlineprivate |
Definition at line 59 of file ActionCheckPulse.c.
References GetGame(), CachedObjectsParams::PARAM1_INT, and TARGET_IRREGULAR_PULSE_BIT.
Definition at line 3 of file ActionCheckPulse.c.
Referenced by OnExecuteServer(), and ManBase::OnRPC().