18 m_Text =
"#sew_targets_cuts";
48 if (
player.GetBleedingManagerServer())
49 player.GetBleedingManagerServer().RemoveMostSignificantBleedingSourceEx(
item);
54 if (
item.HasQuantity())
55 item.AddQuantity(-20,
true);
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool CanReceiveAction(ActionTarget target)
ActionSewTargetCB ActionContinuousBaseCB ActionSewTarget()
PluginBase GetPlugin(typename plugin_type)
void ApplyBandage(ItemBase item, PlayerBase player)
void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++
const int AGT_ITEM_TO_FLESH