DayZ 1.24
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Classes | |
class | ActionAttachExplosivesTriggerCB |
ActionAttachExplosivesTriggerCB ActionContinuousBaseCB ActionAttachExplosivesTrigger | ( | ) |
Definition at line 1 of file ActionAttachExplosivesTrigger.c.
Referenced by OnVariablesSynchronized(), ActionConstructor::RegisterActions(), RemoteDetonatorReceiver(), RemoteDetonatorTrigger::SetActions(), and SetActions().
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item ) |
Definition at line 37 of file ActionAttachExplosivesTrigger.c.
override bool ActionConditionContinue | ( | ActionData | action_data | ) |
Definition at line 27 of file ActionAttachExplosivesTrigger.c.
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Definition at line 107 of file ActionAttachExplosivesTrigger.c.
References InventorySlots::GetSlotIdFromString().
Referenced by OnExecuteClient(), OnExecuteServer(), OnFinishProgressClient(), and OnFinishProgressServer().
Definition at line 32 of file ActionAttachExplosivesTrigger.c.
Definition at line 12 of file ActionAttachExplosivesTrigger.c.
References m_FullBody, m_SpecialtyWeight, m_Text, and UASoftSkillsWeight::PRECISE_LOW.
Definition at line 21 of file ActionAttachExplosivesTrigger.c.
References UAMaxDistances::DEFAULT, m_ConditionItem, and m_ConditionTarget.
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protected |
Definition at line 92 of file ActionAttachExplosivesTrigger.c.
References RemoteDetonatorTrigger::SpawnInPlayerHands().
Referenced by OnFinishProgressServer().
override void OnFinishProgressClient | ( | ActionData | action_data | ) |
Definition at line 80 of file ActionAttachExplosivesTrigger.c.
References AttachItem(), and ClearInventoryReservationEx().
override void OnFinishProgressServer | ( | ActionData | action_data | ) |
Definition at line 59 of file ActionAttachExplosivesTrigger.c.
References AttachItem(), ClearInventoryReservationEx(), and CreateRemoteDetonatorReceiverAsAttachment().