31 if (!
GetGame().IsDedicatedServer())
AttachActionData ActionData ActionAttach()
void AttachItem(ActionData action_data)
ActionData CreateActionData()
bool CanBeSetFromInventory()
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
void ClearInventoryReservationEx(ActionData action_data)
bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnExecuteServer(ActionData action_data)
override void OnExecuteClient(ActionData action_data)
FindInventoryLocationType
flags for searching locations in inventory
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
DayZPlayerConstants
defined in C++
proto native CGame GetGame()