DayZ 1.24
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Go to the source code of this file.
Classes | |
class | FirearmActionLoadBullet |
override bool FirearmActionLoadBulletQuick::ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item ) |
Definition at line 10 of file FirearmActionLoadBullet.c.
Definition at line 65 of file FirearmActionLoadBullet.c.
Definition at line 70 of file FirearmActionLoadBullet.c.
Definition at line 88 of file FirearmActionLoadBullet.c.
References m_ConditionItem, and m_ConditionTarget.
void FirearmActionLoadBulletQuick::FirearmActionLoadBullet | ( | ) |
Definition at line 0 of file FirearmActionLoadBullet.c.
FirearmActionLoadBullet FirearmActionBase FirearmActionLoadBulletQuick | ( | ) |
Definition at line 5 of file FirearmActionLoadBullet.c.
override Object FirearmActionLoadBulletQuick::GetDisplayInteractObject | ( | PlayerBase | player, |
ActionTarget | target ) |
Definition at line 52 of file FirearmActionLoadBullet.c.
override GetInputType | ( | ) |
Definition at line 83 of file FirearmActionLoadBullet.c.
Definition at line 94 of file FirearmActionLoadBullet.c.
override bool SetupAction | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item, | ||
out ActionData | action_data, | ||
Param | extra_data = NULL ) |
Definition at line 110 of file FirearmActionLoadBullet.c.
References ActionTarget, and vector::Zero.
override void FirearmActionLoadBulletQuick::Start | ( | ActionData | action_data | ) |
Definition at line 34 of file FirearmActionLoadBullet.c.