35 if (
item.GetQuantity() <= 0)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool IsTransport(ActionTarget target)
CarFluid
Type of vehicle's fluid. (native, do not change or extend)
ref CABase m_ActionComponent
const float TIME_TO_REPEAT
override void CreateActionComponent()
override void CreateConditionComponents()
override void OnEndAnimationLoopServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
static proto native float Distance(vector v1, vector v2)
Returns the distance between tips of two 3D vectors.
DayZPlayerConstants
defined in C++
static proto float AbsFloat(float f)
Returns absolute value.