DayZ
1.24
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Here is a list of all variables with links to the files they belong to:
- l -
LADDER :
AIWorld.c
LAND_NOISE_LVL1 :
PluginPresenceNotifier.c
LAND_NOISE_LVL2 :
PluginPresenceNotifier.c
LANDTYPE_HEAVY :
human.c
LANDTYPE_LIGHT :
human.c
LANDTYPE_MEDIUM :
human.c
LANDTYPE_NONE :
human.c
last_time :
RadialMenu.c
LeatherBelt_ColorBase :
LeatherBelt_ColorBase.c
LeatherHat_ColorBase :
LeatherHat_ColorBase.c
LeatherJacket :
DayZAnimEvents.c
LEFT :
CarScript.c
LeftBackLimb :
EntityAI.c
LeftFrontLimb :
EntityAI.c
LEGACY :
constants.c
,
Inventory.c
LEVEL1 :
EGameStateIcons.c
LIFESPAN_MAX :
PluginLifespan.c
LIFESPAN_MIN :
PluginLifespan.c
LIFETIME_FIREPLACE_STONE_CIRCLE :
FireplaceBase.c
LIFETIME_FIREPLACE_STONE_OVEN :
FireplaceBase.c
LIGHT :
InjurySoundHandler.c
LIGHT_BLEND_SPEED_IN :
UndergroundHandlerClient.c
LIGHT_BLEND_SPEED_OUT :
UndergroundHandlerClient.c
LIGHT_GREY :
Colors.c
LIGHT_ROT_SPEED :
Land_Underground_Entrance.c
lightingConfig :
CfgGameplayDataJson.c
LINEAR :
StaminaHandler.c
LINKS :
CentralEconomy.c
LIQUID_BEER :
constants.c
LIQUID_BLOOD_0_N :
constants.c
LIQUID_BLOOD_0_P :
constants.c
LIQUID_BLOOD_A_N :
constants.c
LIQUID_BLOOD_A_P :
constants.c
LIQUID_BLOOD_AB_N :
constants.c
LIQUID_BLOOD_AB_P :
constants.c
LIQUID_BLOOD_B_N :
constants.c
LIQUID_BLOOD_B_P :
constants.c
LIQUID_BOILING_POINT :
Cooking.c
LIQUID_DIESEL :
constants.c
LIQUID_DISINFECTANT :
constants.c
LIQUID_GASOLINE :
constants.c
LIQUID_RIVERWATER :
constants.c
LIQUID_SALINE :
constants.c
LIQUID_SOLUTION :
constants.c
LIQUID_THROUGHPUT_BARREL :
constants.c
LIQUID_THROUGHPUT_CAR_DEFAULT :
constants.c
LIQUID_THROUGHPUT_DEFAULT :
constants.c
LIQUID_THROUGHPUT_FUELSTATION :
constants.c
LIQUID_THROUGHPUT_GASOLINECANISTER :
constants.c
LIQUID_THROUGHPUT_GENERATOR :
constants.c
LIQUID_THROUGHPUT_TINY :
constants.c
LIQUID_THROUGHPUT_WELL :
constants.c
LIQUID_VAPOR_QUANTITY :
Cooking.c
LIQUID_VODKA :
constants.c
LIQUID_WATER :
constants.c
Loaded :
Crossbow.c
,
Flaregun.c
,
RifleSingleShot_Base.c
,
MP133.c
,
SingleShotPistol_Base.c
LoadedCharged :
BoltActionRifleInnerMagazine_Base.c
,
Repeater.c
LoadedDischarged :
BoltActionRifleInnerMagazine_Base.c
,
Repeater.c
LoadedEmpty :
DoubleBarrel_Base.c
LoadedJammed :
BoltActionRifleInnerMagazine_Base.c
,
Repeater.c
LoadedLoaded :
DoubleBarrel_Base.c
LOCK_BOLT :
ActionLockAttachment.c
LOCK_FREELOOK :
constants.c
LOCK_NUT :
ActionLockAttachment.c
LOCK_SCREW :
ActionLockAttachment.c
LOCK_SPRINT :
constants.c
LOCK_WIRE :
ActionLockAttachment.c
LOCK_ZOOM :
constants.c
LOCKING_SOUNDSET :
Land_Underground_Entrance.c
LOGIN_PREFIX :
ClientKickedModule.c
LoginStatusEventTypeID :
gameplay.c
LoginTimeEventTypeID :
gameplay.c
LogoutCancelEventTypeID :
gameplay.c
LogoutEventTypeID :
gameplay.c
LONG :
CarScript.c
LOOSE_PULL :
FishingRod_Base.c
LOOT_SIZE :
CentralEconomy.c
LOSS_BREAK :
FishingRod_Base.c
LOSS_LOOSE :
FishingRod_Base.c
LOW_PULL :
FishingRod_Base.c
LOW_SPEED_VALUE :
ActionGetOutTransport.c
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