DayZ
1.24
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Here is a list of all variables with links to the files they belong to:
- s -
Saiga_Base :
Saiga.c
SANITY_CHECK_ACCEPTABLE_RESULT :
PluginRecipesManager.c
SAreaflags :
CentralEconomy.c
SAT_CRAFTING :
constants.c
SAT_DEBUG_ACTION :
constants.c
SAT_INTERACT_ACTION :
constants.c
SCategory :
CentralEconomy.c
SCATTER :
constants.c
SCrafted :
CentralEconomy.c
ScriptLogEventTypeID :
gameplay.c
SEA :
ActionConstants.c
SECOND :
Car.c
,
PluginRecipesManagerBase.c
Second :
DoubleBarrel_Base.c
SelectedUserChangedEventTypeID :
gameplay.c
SELECTION_ID_BRAKE_LIGHT_L :
CarScript.c
SELECTION_ID_BRAKE_LIGHT_R :
CarScript.c
SELECTION_ID_DASHBOARD_LIGHT :
CarScript.c
SELECTION_ID_FRONT_LIGHT_L :
CarScript.c
SELECTION_ID_FRONT_LIGHT_R :
CarScript.c
SELECTION_ID_REVERSE_LIGHT_L :
CarScript.c
SELECTION_ID_REVERSE_LIGHT_R :
CarScript.c
SELECTION_ID_TAIL_LIGHT_L :
CarScript.c
SELECTION_ID_TAIL_LIGHT_R :
CarScript.c
SELECTION_NAME_LED :
RemoteDetonator.c
SELECTION_NAME_LED_GREEN :
Land_Underground_Panel.c
SELECTION_NAME_LED_RED :
Land_Underground_Panel.c
SENSITIVTY_PERCENTAGE :
InjuryHandler.c
SERVER_BROWSER_PAGE_SIZE :
ServerBrowserMenuNew.c
SERVER_MUST_UPDATE :
ClientKickedModule.c
ServerFpsStatsUpdatedEventTypeID :
gameplay.c
SET_ACTION :
InventoryCombinationFlags.c
SET_DIRTY_FLAG :
Debug.c
SET_VALUE_BOOL :
PluginDayZCreatureAIDebug.c
SET_VALUE_FLOAT :
PluginDayZCreatureAIDebug.c
SET_VALUE_INT :
PluginDayZCreatureAIDebug.c
SetDefaultItemInHandsProfile :
dayzplayer.c
SetFreeCameraEventTypeID :
gameplay.c
SetupFail :
CentralEconomy.c
SEVENTH :
Car.c
Shape :
EnDebug.c
SHOCK_HEIGHT_HIGH :
DayZPlayerImplementFallDamage.c
SHOCK_HEIGHT_LOW :
DayZPlayerImplementFallDamage.c
shockDepletionSpeed :
CfgGameplayDataJson.c
SHOES_HEALTH_HEIGHT_HIGH :
DayZPlayerImplementFallDamage.c
SHOES_HEALTH_HEIGHT_LOW :
DayZPlayerImplementFallDamage.c
SHORT :
CarScript.c
SHOW_CONNECTIVITYINFO :
constants.c
SHOW_CROSSHAIR :
constants.c
SHOW_HUD :
constants.c
SHOW_QUICKBAR :
constants.c
SHOW_SERVERINFO :
constants.c
SIMPLE_SELECTION_MELEE_MELEE :
dayzplayer.c
SIMPLE_SELECTION_MELEE_RIFLE :
dayzplayer.c
SIMPLE_SELECTION_SHOULDER_MELEE :
dayzplayer.c
SIMPLE_SELECTION_SHOULDER_RIFLE :
dayzplayer.c
SIREN_SOUNDSET :
Land_Underground_Entrance.c
SITE_OBJECT_TYPE :
Shelter.c
SIXTEENTH :
Car.c
SIXTH :
Car.c
SkateHelmet_ColorBase :
SkateHelmet_ColorBase.c
SKIP_CONTROLLED_PLAYER :
PlayerSoundEventBase.c
SKS_CLO_BU0 :
SKS.c
SKS_CLO_BU1 :
SKS.c
SKS_JAM_BU1 :
SKS.c
SKS_OPN_BU0 :
SKS.c
slotName :
CfgPlayerSpawnDataJson.c
SMALL :
Land_Underground_Entrance.c
Small :
DayZAnimEvents.c
SMOKING_SLOT_COUNT :
FireplaceBase.c
SMOKING_SPEED :
FireplaceBase.c
SOUND :
Effect.c
SOUND_BAKING_DONE :
Edible_Base.c
SOUND_BAKING_START :
Edible_Base.c
SOUND_BOILING_DONE :
Bottle_Base.c
SOUND_BOILING_EMPTY :
Bottle_Base.c
SOUND_BOILING_START :
Bottle_Base.c
SOUND_BUILD_METAL :
BaseBuildingBase.c
SOUND_BUILD_WIRE :
BaseBuildingBase.c
SOUND_BUILD_WOOD_LOG :
BaseBuildingBase.c
SOUND_BUILD_WOOD_PLANK :
BaseBuildingBase.c
SOUND_BUILD_WOOD_STAIRS :
BaseBuildingBase.c
SOUND_BURNING_DONE :
Edible_Base.c
SOUND_DISMANTLE_METAL :
BaseBuildingBase.c
SOUND_DISMANTLE_WIRE :
BaseBuildingBase.c
SOUND_DISMANTLE_WOOD_LOG :
BaseBuildingBase.c
SOUND_DISMANTLE_WOOD_PLANK :
BaseBuildingBase.c
SOUND_DISMANTLE_WOOD_STAIRS :
BaseBuildingBase.c
SOUND_DRYING_DONE :
Bottle_Base.c
SOUND_DRYING_START :
Bottle_Base.c
SOUND_EVENTS_MAX :
InfectedSoundEventHandler.c
,
PlayerSoundEventHandler.c
SOUND_FIRE_EXTINGUISHED :
FireplaceBase.c
SOUND_FIRE_EXTINGUISHING :
FireplaceBase.c
SOUND_FIRE_HEAVY :
FireplaceBase.c
SOUND_FIRE_LIGHT :
FireplaceBase.c
SOUND_FIRE_NO_FIRE :
FireplaceBase.c
SOUND_INTENSE :
AnniversaryMusicSource.c
SOUND_INTERVALS_LIGHT_MAX :
HungerSoundHandler.c
,
ThirstSoundHandler.c
SOUND_INTERVALS_LIGHT_MIN :
HungerSoundHandler.c
,
ThirstSoundHandler.c
SOUND_LIGHT :
AnniversaryMusicSource.c
SOUND_LOCK_CHANGE_DIAL :
CombinationLock.c
SOUND_LOCK_CHANGE_NUMBER :
CombinationLock.c
SOUND_LOCK_CLOSE :
CombinationLock.c
SOUND_LOCK_OPEN :
CombinationLock.c
SOUND_NAME_PIPE_CREAKING :
Land_Underground_WaterReservoir.c
SOUND_NAME_PIPE_SPRINKLING_END :
Land_Underground_WaterReservoir.c
SOUND_NAME_PIPE_SPRINKLING_LOOP1 :
Land_Underground_WaterReservoir.c
SOUND_NAME_PIPE_SPRINKLING_LOOP2 :
Land_Underground_WaterReservoir.c
SOUND_NAME_PIPE_SPRINKLING_START :
Land_Underground_WaterReservoir.c
SOUND_NAME_UPIPE_SPRINKLING_END :
Land_Underground_WaterReservoir.c
SOUND_NAME_UPIPE_SPRINKLING_LOOP :
Land_Underground_WaterReservoir.c
SOUND_NAME_UPIPE_SPRINKLING_START :
Land_Underground_WaterReservoir.c
SOUND_NAME_VALVE_MANIPULATION :
Land_Underground_WaterReservoir.c
SOUND_NAME_WATER_DRAIN_LOOP :
Land_Underground_WaterReservoir.c
SOUND_NAME_WATER_FILL_LOOP :
Land_Underground_WaterReservoir.c
SOUND_SMOKE_END :
M18SmokeGrenade_ColorBase.c
SOUND_SMOKE_LOOP :
M18SmokeGrenade_ColorBase.c
SOUND_SMOKE_START :
M18SmokeGrenade_ColorBase.c
SOUNDS_HEARING_DISTANCE :
PlayerSoundManager.c
SPAWN_FLAGS :
TrapBase.c
spawnWeight :
CfgPlayerSpawnDataJson.c
SPECIAL :
AIWorld.c
SpecialtyChange :
SoftSkillsManager.c
SpecialtyTotal :
SoftSkillsManager.c
SPHERE :
ScriptedEntity.c
SPIKE :
constants.c
SPLASH :
constants.c
SPLIT :
MiscGameplayFunctions.c
STag :
CentralEconomy.c
STAMINA_SOUND_TR1 :
StaminaSoundHandler.c
STAMINA_SOUND_TR2 :
StaminaSoundHandler.c
staminaDepletionSpeed :
CfgGameplayDataJson.c
START_NO_BATTERY :
CarScript.c
START_NO_FUEL :
CarScript.c
START_NO_SPARKPLUG :
CarScript.c
START_OK :
CarScript.c
STARTING :
CarScript.c
StartupEventTypeID :
gameplay.c
STATE_LOOP_ACTION :
human.c
STATE_LOOP_END :
human.c
STATE_LOOP_END2 :
human.c
STATE_LOOP_IN :
human.c
STATE_LOOP_LOOP :
human.c
STATE_LOOP_LOOP2 :
human.c
STATE_NONE :
human.c
STATE_NORMAL :
human.c
STATIC :
DayZPlayerUtils.c
STATUS :
CentralEconomy.c
STILL :
ActionConstants.c
STOP_OK :
CarScript.c
Storage :
CentralEconomy.c
STORAGE_VERSION :
ModifiersManager.c
,
PlayerStomach.c
string :
BillboardSet.c
STRING_EMPTY :
constants.c
STUN :
DamageSystem.c
SURFACE_CHECK_POINT_DISTANCE :
SpookyAreaMisc.c
SURFACE_LVL1_THRESHOLD :
PluginPresenceNotifier.c
SURFACE_LVL2_THRESHOLD :
PluginPresenceNotifier.c
SURFACE_NOISE_LVL0 :
PluginPresenceNotifier.c
SURFACE_NOISE_LVL1 :
PluginPresenceNotifier.c
SURFACE_NOISE_LVL2 :
PluginPresenceNotifier.c
SurfaceID :
EnWorld.c
Surfparm :
EnWorld.c
SUSPICIOUS :
CentralEconomy.c
SWAP :
InventoryCombinationFlags.c
SWAY_MULTIPLIER_DEFAULT :
DayZPlayerImplementAiming.c
SWAY_MULTIPLIER_EXHAUSTED :
DayZPlayerImplementAiming.c
SWAY_MULTIPLIER_STABLE :
DayZPlayerImplementAiming.c
SWAY_ROLL :
DayZPlayerImplementAiming.c
SWAY_TIME_EXHAUSTED :
DayZPlayerImplementAiming.c
SWAY_TIME_IN :
DayZPlayerImplementAiming.c
SWAY_TIME_OUT :
DayZPlayerImplementAiming.c
SWAY_TIME_STABLE :
DayZPlayerImplementAiming.c
SWIM :
AIWorld.c
SWIM_SEA :
AIWorld.c
SYMPTOM_BLEEDING_SOURCE :
StateManager.c
SYMPTOM_BLINDNESS :
StateManager.c
SYMPTOM_BLOODLOSS :
StateManager.c
SYMPTOM_BULLET_HIT :
StateManager.c
SYMPTOM_COUGH :
StateManager.c
SYMPTOM_FEVERBLUR :
StateManager.c
SYMPTOM_FREEZE :
StateManager.c
SYMPTOM_HAND_SHIVER :
StateManager.c
SYMPTOM_HOT :
StateManager.c
SYMPTOM_LAUGHTER :
StateManager.c
SYMPTOM_PAIN_HEAVY :
StateManager.c
SYMPTOM_PAIN_LIGHT :
StateManager.c
SYMPTOM_SNEEZE :
StateManager.c
SYMPTOM_UNCONSCIOUS :
StateManager.c
SYMPTOM_VOMIT :
StateManager.c
SYSTEM_CHAT_MSG :
constants.c
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