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DayZ 1.24
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Go to the source code of this file.
Classes | |
| class | TentBase |
| class | ShelterBase |
Functions | |
| class ShelterBase extends TentBase | GetShelterVariant () |
| void | ShelterBase () |
| override void | SetActions () |
| override void | EEInit () |
| void | Deconstruct () |
| string | GetMaterialPath () |
| void | SpawnKit () |
| override bool | IsPlayerInside (PlayerBase player, string selection) |
Variables | |
| static const string | SITE_OBJECT_TYPE = "ShelterSite" |
Definition at line 113 of file Shelter.c.
| string GetShelterVariant::GetMaterialPath | ( | ) |
Definition at line 127 of file Shelter.c.
Referenced by TentBase::Deconstruct().
| override bool GetShelterVariant::IsPlayerInside | ( | PlayerBase | player, |
| string | selection ) |
Definition at line 143 of file Shelter.c.
| void GetShelterVariant::ShelterBase | ( | ) |
| void GetShelterVariant::SpawnKit | ( | ) |
Definition at line 137 of file Shelter.c.
Referenced by TentBase::Deconstruct().
Definition at line 91 of file Shelter.c.
Referenced by TentBase::GetMaterialPath().