29 if (
item.GetNumberOfItems() > 0)
47 results.Insert(
"PlateCarrierBlank");
51 case "PlateCarrierHolster":
52 results.Insert(
"CarrierHolsterSolo");
55 case "PlateCarrierPouches":
56 results.Insert(
"CarrierPouches");
59 case "PlateCarrierComplete":
60 results.Insert(
"CarrierPouches");
61 results.Insert(
"CarrierHolsterSolo");
68 object.SetHealth(
"",
"",
action_data.m_MainItem.GetHealth(
"",
""));
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
const int ECE_PLACE_ON_SURFACE
ref CABase m_ActionComponent
override void CreateActionComponent()
override void CreateConditionComponents()
override bool HasTarget()
override void OnFinishProgressServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionStripCarrierVest()
Super root of all classes in Enforce script.
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.