DayZ 1.24
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Protected Member Functions | |
bool | CheckIfDoorIsLocked () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnStartServer (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
Private Member Functions | |
void | ActionOpenDoors () |
override void | CreateConditionComponents () |
Private Attributes | |
ref NoiseParams | m_NoisePar |
Definition at line 1 of file ActionOpenDoors.c.
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inlineprivate |
Definition at line 5 of file ActionOpenDoors.c.
References AnimatedActionBase::m_CommandUID, m_StanceMask, and m_Text.
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inlineprotected |
Definition at line 23 of file ActionOpenDoors.c.
References Class::CastTo(), CheckIfDoorIsLocked(), UAMaxDistances::DEFAULT, IsBuilding(), and IsInReach().
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inlineprotected |
Definition at line 18 of file ActionOpenDoors.c.
Referenced by ActionCondition(), and OnStartServer().
Definition at line 12 of file ActionOpenDoors.c.
References m_ConditionItem, and m_ConditionTarget.
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inlineprotected |
Definition at line 62 of file ActionOpenDoors.c.
References GetGame(), m_NoisePar, and NoiseParams().
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inlineprotected |
Definition at line 48 of file ActionOpenDoors.c.
References Class::CastTo(), and CheckIfDoorIsLocked().
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private |
Definition at line 3 of file ActionOpenDoors.c.
Referenced by OnEndServer().