24 m_Text =
"#treat_persons_wound";
63 GetGame().GetAnalyticsClient().OnActionBandageTarget();
ActionBandageTargetCB ActionContinuousBaseCB ActionBandageTarget()
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool CanReceiveAction(ActionTarget target)
void ApplyBandage(ItemBase item, PlayerBase player)
override void CreateActionComponent()
void OnFinishProgressClient(ActionData action_data)
void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override float GetBandagingEffectivity()
DayZPlayerConstants
defined in C++
proto native CGame GetGame()