ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
const int ECE_PLACE_ON_SURFACE
ref CABase m_ActionComponent
override void CreateActionComponent()
override void CreateConditionComponents()
override void OnFinishProgressServer(ActionData action_data)
override bool HasTarget()
override bool HasProneException()
Super root of all classes in Enforce script.
base class for transformation operations (creating one item from another)
override void CopyOldPropertiesToNew(notnull EntityAI old_item, EntityAI new_item)
override void OnSuccess(EntityAI new_item)
void UnboxLambda(EntityAI old_item, string new_item_type, PlayerBase player, int count)
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.