ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override void CreateActionComponent()
const float REPEAT_AFTER_SEC
override void OnStartServer(ActionData action_data)
override void OnEndServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnStartClient(ActionData action_data)
override void OnEndClient(ActionData action_data)
override void CreateConditionComponents()
override void OnFinishProgressServer(ActionData action_data)
override void OnExecuteServer(ActionData action_data)
ref CABase m_ActionComponent
DayZPlayerConstants
defined in C++