void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool HasProgress()
For UI: hiding of progress bar.
ActionBuildOvenCB ActionContinuousBaseCB ActionBuildOven()
override void CreateActionComponent()
void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const float DEFAULT_CONSTRUCT
DayZPlayerConstants
defined in C++