19 m_Text =
"#disinfect_target";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool CanReceiveAction(ActionTarget target)
ref CABase m_ActionComponent
void Apply(ActionData action_data)
override void CreateActionComponent()
override void CreateConditionComponents()
override void OnFinishProgressServer(ActionData action_data)
void ActionDisinfectTarget()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++