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DayZ 1.24
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Go to the source code of this file.
Classes | |
| class | AttachActionData |
Variables | |
| int | m_AttSlot |
| AttachActionData ActionData ActionAttach | ( | ) |
Definition at line 1 of file ActionAttach.c.
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 57 of file ActionAttach.c.
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protected |
Definition at line 84 of file ActionAttach.c.
Definition at line 96 of file ActionAttach.c.
| override ActionData CreateActionData | ( | ) |
Definition at line 22 of file ActionAttach.c.
Definition at line 14 of file ActionAttach.c.
References UAMaxDistances::DEFAULT, m_ConditionItem, m_ConditionTarget, and m_StanceMask.
| override void OnExecuteClient | ( | ActionData | action_data | ) |
Definition at line 76 of file ActionAttach.c.
References AttachItem(), and ClearInventoryReservationEx().
| override void OnExecuteServer | ( | ActionData | action_data | ) |
Definition at line 66 of file ActionAttach.c.
References AttachItem(), ClearInventoryReservationEx(), and GetGame().
| override bool SetupAction | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item, | ||
| out ActionData | action_data, | ||
| Param | extra_data = null ) |
Definition at line 28 of file ActionAttach.c.
References GetGame().
| int m_AttSlot |
Definition at line 10 of file ActionAttach.c.