73 ErrorEx(
"Failed to obtain item in target player's hands during empty handed unrestraining");
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool CanReceiveAction(ActionTarget target)
ref ActionTarget m_Target
ref CABase m_ActionComponent
const float DEFAULT_STRUGGLE_TIME
const float UNRESTRAIN_STRUGGLE_MULTIPLIER
override void CreateActionComponent()
override void OnEndServer(ActionData action_data)
override void OnEndClient(ActionData action_data)
override void OnStartClient(ActionData action_data)
override void OnStartServer(ActionData action_data)
override void OnFinishProgressServer(ActionData action_data)
void ActionUnrestrainTargetHands()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()
DayZPlayerConstants
defined in C++
const float DEBUG_QUICK_UNRESTRAIN_TIME