DayZ
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CrudeMachete.c
Go to the documentation of this file.
1
class
CrudeMachete
extends
ToolBase
2
{
3
void
Machete
()
4
{
5
}
3
void
Machete
() {
…
}
6
7
override
bool
IsMeleeFinisher
()
8
{
9
return
true
;
10
}
7
override
bool
IsMeleeFinisher
() {
…
}
11
12
override
array<int>
GetValidFinishers
()
13
{
14
return
{
EMeleeHitType
.FINISHER_LIVERSTAB,
EMeleeHitType
.FINISHER_NECKSTAB};
15
}
12
override
array<int>
GetValidFinishers
() {
…
}
16
17
override
void
SetActions
()
18
{
19
super
.SetActions();
20
AddAction
(
ActionUnrestrainTarget
);
21
AddAction
(
ActionBurnSewTarget
);
22
AddAction
(
ActionSkinning
);
23
AddAction
(
ActionMineBush
);
24
AddAction
(
ActionMineTreeBark
);
25
AddAction
(
ActionBurnSewSelf
);
26
AddAction
(
ActionDigWorms
);
27
AddAction
(
ActionCraftBolts
);
28
}
17
override
void
SetActions
() {
…
}
29
}
ActionSkinning
ActionSkinningCB ActionContinuousBaseCB ActionSkinning()
Definition
ActionSkinning.c:31
AddAction
void AddAction(typename actionName)
Definition
AdvancedCommunication.c:212
EMeleeHitType
EMeleeHitType
Definition
DayZPlayerImplementMeleeCombat.c:2
ActionBurnSewSelf
Definition
ActionBurnSewSelf.c:10
ActionBurnSewTarget
Definition
ActionBurnSewTarget.c:10
ActionCraftBolts
Definition
ActionCraftBolts.c:12
ActionDigWorms
Definition
ActionDigWorms.c:15
ActionMineBush
Definition
ActionMineBush.c:12
ActionMineTreeBark
Definition
ActionMineTreeBark.c:2
ActionUnrestrainTarget
Definition
ActionUnrestrainTarget.c:52
Param3
Definition
EntityAI.c:95
ToolBase
Definition
BoneKnife.c:2
ToolBase::GetValidFinishers
override array< int > GetValidFinishers()
Definition
CrudeMachete.c:12
ToolBase::Machete
void Machete()
Definition
CrudeMachete.c:3
ToolBase::SetActions
override void SetActions()
Definition
CrudeMachete.c:17
ToolBase::IsMeleeFinisher
override bool IsMeleeFinisher()
Definition
CrudeMachete.c:7
scripts
4_World
Entities
ItemBase
CrudeMachete.c
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