DayZ 1.24
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ActionWashHandsWater.c
Go to the documentation of this file.
2{
7}
8
10{
12 {
13 m_CallbackClass = ActionWashHandsWaterCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_WASHHANDSPOND;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_Text = "#wash_hands";
18 }
19
25
26 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
27 {
28 // Other conditions are in CCTWaterSurface
29 return (player.HasBloodyHands() && !player.GetItemInHands() && !player.GetItemOnSlot("Gloves"));
30 }
31
33 {
35 moduleLifespan.UpdateBloodyHandsVisibility(action_data.m_Player, false);
36 }
37}
bool m_FullBody
Definition ActionBase.c:52
string m_Text
Definition ActionBase.c:49
void CreateConditionComponents()
Definition ActionBase.c:196
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
int m_StanceMask
Definition ActionBase.c:53
ActionWashHandsWaterCB ActionContinuousBaseCB ActionWashHandsWater()
void PluginLifespan()
PluginBase GetPlugin(typename plugin_type)
ActionData m_ActionData
void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
Definition ActionBase.c:30
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const float DEFAULT
const float WASH_HANDS
const string ALL
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:597