29 return (
player.HasBloodyHands() && !
player.GetItemInHands() && !
player.GetItemOnSlot(
"Gloves"));
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ActionWashHandsWaterCB ActionContinuousBaseCB ActionWashHandsWater()
PluginBase GetPlugin(typename plugin_type)
void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++