21 m_Text =
"#make_garden_plot";
35 if (
player.IsPlacingLocal())
61 if (
object.IsInherited(GardenPlot))
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
class Land_Misc_Greenhouse extends BuildingSuper Land_Misc_Polytunnel()
void Land_Misc_Greenhouse()
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer(ActionData action_data)
void ActionCreateGreenhouseGardenPlot()
override void CreateConditionComponents()
const float CAMERA_PITCH_THRESHOLD
ref CABase m_ActionComponent
DayZPlayerConstants
defined in C++
proto native CGame GetGame()