21    m_Text = 
"#make_garden_plot";
 
 
   35    if (
player.IsPlacingLocal())
 
   61        if (
object.IsInherited(GardenPlot))
 
 
 
ref CCIBase m_ConditionItem
 
ref CCTBase m_ConditionTarget
 
class Land_Misc_Greenhouse extends BuildingSuper Land_Misc_Polytunnel()
 
void Land_Misc_Greenhouse()
 
override void CreateActionComponent()
 
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer(ActionData action_data)
 
void ActionCreateGreenhouseGardenPlot()
 
override void CreateConditionComponents()
 
const float CAMERA_PITCH_THRESHOLD
 
ref CABase m_ActionComponent
 
DayZPlayerConstants
defined in C++
 
proto native CGame GetGame()