58 return " folded " +
action_data.m_Target.GetObject().GetDisplayName();
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
string GetAdminLogMessage(ActionData action_data)
ActionFoldBaseBuildingObjectCB ActionContinuousBaseCB ActionFoldBaseBuildingObject()
void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const float DEFAULT_DEPLOY
DayZPlayerConstants
defined in C++