18 m_Text =
"#blow_air_into_fireplace";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
override void CreateActionComponent()
override void CreateConditionComponents()
void ActionIgniteFireplaceByAir()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer(ActionData action_data)
const float FIREPLACE_IGNITE
DayZPlayerConstants
defined in C++