DayZ 1.24
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Private Member Functions | |
void | ActionBuryBody () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override bool | Can (PlayerBase player, ActionTarget target, ItemBase item, int condition_mask) |
override void | OnFinishProgressServer (ActionData action_data) |
Private Member Functions inherited from ActionContinuousBase | |
void | OnStartAnimationLoopServer (ActionData action_data) |
void | OnStartAnimationLoopClient (ActionData action_data) |
void | OnEndAnimationLoopServer (ActionData action_data) |
void | OnEndAnimationLoopClient (ActionData action_data) |
void | OnFinishProgressServer (ActionData action_data) |
void | OnFinishProgressClient (ActionData action_data) |
Definition at line 9 of file ActionBuryBody.c.
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inlineprivate |
Definition at line 11 of file ActionBuryBody.c.
References AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_SpecialtyWeight, m_StanceMask, m_Text, and UASoftSkillsWeight::ROUGH_LOW.
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inlineprivate |
Definition at line 28 of file ActionBuryBody.c.
References Class::CastTo(), and GetGame().
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inlineprivate |
Definition at line 49 of file ActionBuryBody.c.
References vector::Forward.
Definition at line 21 of file ActionBuryBody.c.
References m_ConditionItem, and m_ConditionTarget.
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inlineprivate |
Definition at line 58 of file ActionBuryBody.c.
References g_Game, and m_SpecialtyWeight.