17 m_Text =
"#test_targets_blood";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
PluginBase GetPlugin(typename plugin_type)
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void OnStartServer(ActionData action_data)
override void OnFinishProgressClient(ActionData action_data)
override void CreateConditionComponents()
void ActionTestBloodTarget()
static string GetBloodTypeName(int bloodtype, out string type, out bool positive)
DayZPlayerConstants
defined in C++