DayZ 1.24
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Classes | |
class | ActionDisarmMineCB |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item ) |
Definition at line 27 of file ActionDisarmMine.c.
References Class::CastTo(), UAMaxDistances::DEFAULT, IsInReach(), and LandMineTrap().
ActionDisarmMineCB ActionContinuousBaseCB ActionDisarmMine | ( | ) |
Definition at line 1 of file ActionDisarmMine.c.
Referenced by ActionConstructor::RegisterActions(), ToolBase::SetActions(), and Lockpick::SetActions().
Definition at line 12 of file ActionDisarmMine.c.
References m_FullBody, m_StanceMask, and m_Text.
Definition at line 21 of file ActionDisarmMine.c.
References m_ConditionItem, and m_ConditionTarget.
override void OnAnimationEvent | ( | ActionData | action_data | ) |
Definition at line 49 of file ActionDisarmMine.c.
References GetGame(), and LandMineTrap().
override void OnEndAnimationLoop | ( | ActionData | action_data | ) |
Definition at line 59 of file ActionDisarmMine.c.
References GetGame(), and LandMineTrap().
override void OnFinishProgressServer | ( | ActionData | action_data | ) |
Definition at line 69 of file ActionDisarmMine.c.
References Class::CastTo(), LandMineTrap(), and Math::RandomIntInclusive().
override void OnStartAnimationLoop | ( | ActionData | action_data | ) |
Definition at line 39 of file ActionDisarmMine.c.
References GetGame(), and LandMineTrap().