bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance=1.0)
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ActionDisarmMineCB ActionContinuousBaseCB ActionDisarmMine()
void OnEndAnimationLoop(ActionData action_data)
void OnStartAnimationLoop(ActionData action_data)
void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
override void CreateActionComponent()
void OnAnimationEvent(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Super root of all classes in Enforce script.
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].