101 else if (
x <= 3 &&
y <= 3)
103 else if (
x <= 5 &&
y <= 5)
108 if (!
GetGame().IsDedicatedServer())
140 if (
GetGame().IsDedicatedServer())
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnFinishProgressClient(ActionData action_data)
override void CreateConditionComponents()
override void OnFinishProgressServer(ActionData action_data)
override bool HasTarget()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ReplaceWithNewReciveCargoLambda(EntityAI old_item, string new_item_type, PlayerBase player, EntityAI item_to_cargo)
override void OnSuccess(EntityAI new_item)
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].