18 m_Text =
"#dismantle_stonecircle";
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ActionDismantleStoneCircleCB ActionContinuousBaseCB ActionDismantleStoneCircle()
void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const float DEFAULT_DECONSTRUCT
DayZPlayerConstants
defined in C++