Here is a list of all variables with links to the classes they belong to:
- c -
- C : Weapon_Base
- C0 : BoltActionRifle_Base, Rifle_Base
- C00 : BoltActionRifle_ExternalMagazine_Base, Rifle_Base
- C01 : BoltActionRifle_ExternalMagazine_Base, Rifle_Base
- C1 : BoltActionRifle_Base, Rifle_Base
- C10 : BoltActionRifle_ExternalMagazine_Base, Rifle_Base
- C11 : BoltActionRifle_ExternalMagazine_Base, Rifle_Base
- c_ConeAngle : ActionTargets
- c_ConeHeightMax : ActionTargets
- c_ConeHeightMin : ActionTargets
- c_DistanceDelta : ActionTargets
- c_fThrowingForceCoef : DayZPlayerImplementThrowing
- c_fThrowingForceMax : DayZPlayerImplementThrowing
- c_fThrowingForceMin : DayZPlayerImplementThrowing
- c_InventoryReservationTimeoutMS : GameInventory
- c_InventoryReservationTimeoutShortMS : GameInventory
- c_MaxActionDistance : ActionTargets
- c_MaxItemDistanceRadius : GameInventory
- c_MaxTargetDistance : ActionTargets
- c_RayDistance : ActionTargets
- c_TriggerTimeoutMS : Bot
- c_UpdateMS : Bot
- c_UtilityMaxDistFromRaySqr : ActionTargets
- c_UtilityMaxValue : ActionTargets
- CAMERA_BULLET_ORIGIN_OFFSET : WeaponDebug
- CAMERA_PITCH_THRESHOLD : ActionCreateGreenhouseGardenPlot
- CAMERA_SHAKE_ARTILLERY_DISTANCE : GameConstants
- CAMERA_SHAKE_ARTILLERY_DISTANCE2 : GameConstants
- CAMERA_SHAKE_GRENADE_DISTANCE : GameConstants
- CAMERA_THRESHOLD_PITCH : PlayerConstants
- CAMERA_TRACE_MIN_DISTANCE_TOLERANCE : WeaponDebug
- CAMP_FIRE_END : ParticleList
- CAMP_FIRE_START : ParticleList
- CAMP_NO_IGNITE_WIND : ParticleList
- CAMP_NORMAL_FIRE : ParticleList
- CAMP_NORMAL_SMOKE : ParticleList
- CAMP_SMALL_FIRE : ParticleList
- CAMP_SMALL_SMOKE : ParticleList
- CAMP_STEAM_2END : ParticleList
- CAMP_STEAM_EXTINGUISH_START : ParticleList
- CAMP_STOVE_FIRE : ParticleList
- CAMP_STOVE_FIRE_END : ParticleList
- CAMP_STOVE_FIRE_START : ParticleList
- can_this_be_combined : InventoryItem
- Caption : EmbededButtonScript
- CargoContainerMedium : WidgetLayoutName
- CargoContainerNarrow : WidgetLayoutName
- CargoContainerRowMedium : WidgetLayoutName
- CargoContainerRowNarrow : WidgetLayoutName
- CargoContainerRowWide : WidgetLayoutName
- CargoContainerRowXbox : WidgetLayoutName
- CargoContainerWide : WidgetLayoutName
- CargoContainerXbox : WidgetLayoutName
- CARS_CONTACT_DMG_KILLCREW : GameConstants
- CARS_CONTACT_DMG_MIN : GameConstants
- CARS_CONTACT_DMG_THRESHOLD : GameConstants
- CARS_FLUIDS_TICK : GameConstants
- CARS_LEAK_THRESHOLD : GameConstants
- CARS_LEAK_TICK_MAX : GameConstants
- CARS_LEAK_TICK_MIN : GameConstants
- Category : EconomyLogCategories
- CATEGORY_NAME : UIScriptedMenu
- CC00 : Weapon_Base
- CC01 : Weapon_Base
- CC10 : Weapon_Base
- CC11 : Weapon_Base
- CD00 : Weapon_Base
- CD01 : Weapon_Base
- CE_CENTER : ActionTargets, VicinityItemManager
- CF0 : BoltActionRifle_ExternalMagazine_Base
- CF1 : BoltActionRifle_ExternalMagazine_Base
- CHANCE_OF_VOMIT : CholeraMdfr, SalmonellaMdfr
- CHANCE_OF_VOMIT_AGENT : CholeraMdfr, SalmonellaMdfr
- CHANCE_TO_BLEED_SLIDING_LADDER_PER_SEC : PlayerConstants
- channelList : PluginBase
- channelsUsed : PluginBase
- CHAR_AGENTS_VIS : PluginConfigHandler
- CHAR_DEBUG_VIS : PluginConfigHandler
- CHAR_LEVELS_VIS : PluginConfigHandler
- CHAR_MODIFIERS_VIS : PluginConfigHandler
- CHAR_STATS_VIS : PluginConfigHandler
- CHAR_STOMACH_VIS : PluginConfigHandler
- characterTypes : PlayerSpawnPreset
- CHARCOAL_EFFECT_TIME : CharcoalMdfr
- CHARCOAL_LIFETIME : CharcoalMdfr
- CHARGED_AND_READY_SOUND : ItemBase
- CHARGING_SOUND : ItemBase
- CHECK_EVERY_N_STEP : PlayerConstants
- CHECK_PULSE : UATimeSpent
- CHECK_RAIN_INTERVAL : ItemBase
- CHEM_AGENT_BLOOD_REMOVAL_MODIFIER : ActionGiveBloodSelf
- CHERNARUS_ARTY_STRIKE_POS : WorldData
- CHERNARUS_STRIKE_POS : MissionBase
- CJF0 : Weapon_Base
- CJF1 : Weapon_Base
- Classes : EconomyLogCategories
- CLAYMORE_EXPLOSION : ParticleList
- CLEAN_UNRESTRAIN_DAMAGE : GameConstants
- CLEAR_IVN : ScriptConsoleItemsTab
- CLEAR_WEATHER : WorldData
- CLEAR_WEATHER_CHANCE : WorldData
- CLICK_TIME : PluginBase
- ClosableContainer : WidgetLayoutName
- ClosableHeader : WidgetLayoutName
- CLOSE : EconomyOutputStrings
- CloseCarDoors : CursorIcons
- CloseDoors : CursorIcons
- CloseHood : CursorIcons
- CLOSING_SOUNDSET_LOOP : Land_Underground_Stairs_Exit
- CLOSING_SOUNDSET_LOOP_IN : Land_Underground_Stairs_Exit
- CLOSING_SOUNDSET_LOOP_OUT : Land_Underground_Stairs_Exit
- CLOUDY_WEATHER : WorldData
- CM_MODE_INVENTORY : CraftingManager
- CM_MODE_NONE : CraftingManager
- CM_MODE_WORLD : CraftingManager
- coef : HorizontalSpacerWithFixedAspect
- CollapsibleContainer : WidgetLayoutName
- CollapsibleHeader : WidgetLayoutName
- COLLECT_BLOOD : UATimeSpent
- COLLECT_SAMPLE : UATimeSpent
- COLLISIONS_DISTANCE_TOLERANCE : WeaponDebug
- COLOR_BADLY_DAMAGED : Colors
- COLOR_BAKED : Colors
- COLOR_BOILED : Colors
- COLOR_BURNED : Colors
- COLOR_DAMAGED : Colors
- COLOR_DAMP : Colors
- COLOR_DAYZ_DARK_BLUE : Colors
- COLOR_DAYZ_LIGHT_SHADE : Colors
- COLOR_DAYZ_RED : Colors
- COLOR_DAYZ_SMOKY_BLUE : Colors
- COLOR_DAYZ_WASHOUT : Colors
- COLOR_DAYZ_WHITE_BLUE : Colors
- COLOR_DEFAULT : Colors
- COLOR_DISABLED_PANEL : ColorManager
- COLOR_DISABLED_TEXT : ColorManager
- COLOR_DRENCHED : Colors
- COLOR_DRIED : Colors
- COLOR_HIGHLIGHT_PANEL : ColorManager
- COLOR_HIGHLIGHT_TEXT : ColorManager
- COLOR_LIQUID : Colors
- COLOR_LIVONIA_BLACK_GREEN : Colors
- COLOR_LIVONIA_DARK_GREEN : Colors
- COLOR_LIVONIA_EMERALD_GREEN : Colors
- COLOR_LIVONIA_FOREST_GREEN : Colors
- COLOR_LIVONIA_OLIVE : Colors
- COLOR_NORMAL_PANEL : ColorManager
- COLOR_NORMAL_TEXT : ColorManager
- COLOR_OBJ_BBOX_NORMAL : SceneObject
- COLOR_OBJ_BBOX_SELECT : SceneObject
- COLOR_PRISTINE : Colors
- COLOR_RAW : Colors
- COLOR_ROTTEN : Colors
- COLOR_RUINED : Colors
- COLOR_SELECTED_PANEL : ColorManager
- COLOR_SELECTED_TEXT : ColorManager
- COLOR_SHOCK : PPEffects
- COLOR_SOAKING_WET : Colors
- COLOR_WET : Colors
- COLOR_WORN : Colors
- COLORIZE_NV : PPEffects
- COMBINE_COLOR : ColorManager
- COMBINE_QUANTITY2 : InventoryCombinationFlags
- CommandLine : SVNBlamePlugin, SVNDiffPlugin, SVNShowLogPlugin
- complexChildrenTypes : PlayerSpawnPresetItemSetBase
- component : RaycastRVResult
- ComponentAngle : ComponentResult
- ComponentDistance2 : ComponentResult
- ComponentIdx : ComponentResult
- componentInfo : array
- ComponentPos : ComponentResult
- CONCRETE : ImpactMaterials
- CONE_HEIGHT_MAX : VicinityItemManager
- CONE_HEIGHT_MIN : VicinityItemManager
- CONFIG_CLASSES_FLAG : PluginConfigHandler
- CONSCIOUS_THRESHOLD : PlayerConstants
- CONST_DEFAULT_PRESET_PREFIX : ScriptConsoleItemsTab, UIScriptedMenu
- CONST_FIRE_TEMP : BuildingSuper
- CONST_LR_MAX : DayZPlayerCameraBase
- CONST_LR_MIN : DayZPlayerCameraBase
- CONST_ROTLIMIT : DayZPlayerImplementHeading
- CONST_UD_MAX : DayZPlayerCameraBase
- CONST_UD_MIN : DayZPlayerCameraBase
- CONST_UD_MIN_BACK : DayZPlayerCameraBase
- ConstructionData : ITEM_BaseBuildingData
- CONSUMPTION_MULTIPLIER_BASE : PlayerConstants
- Container : EconomyLogCategories, WidgetLayoutName
- CONTAMINATED_AREA_AMBIENT : ManBase
- CONTAMINATED_AREA_GAS_AROUND : ParticleList
- CONTAMINATED_AREA_GAS_BIGASS : ParticleList
- CONTAMINATED_AREA_GAS_GROUND : ParticleList
- CONTAMINATED_AREA_GAS_SHELL : ParticleList
- CONTAMINATED_AREA_GAS_TINY : ParticleList
- Content : ScrollBarContainer, TraceContact
- ContentPanel : Tabber
- COOKING_BAKING_DONE : ParticleList
- COOKING_BAKING_START : ParticleList
- COOKING_BOILING_DONE : ParticleList
- COOKING_BOILING_EMPTY : ParticleList
- COOKING_BOILING_START : ParticleList
- COOKING_BURNING_DONE : ParticleList
- COOKING_DRYING_DONE : ParticleList
- COOKING_DRYING_START : ParticleList
- COOKING_ON_STICK_UPDATE_TIME : ActionCookOnStickCB
- COOLDOWN_TIMER : SoftSkillsManager
- COORD_FORMAT : UIScriptedMenu
- CORPSE_STATE_DECAYED : PlayerConstants
- CORPSE_STATE_FRESH : PlayerConstants
- CORPSE_STATE_MEDIUM : PlayerConstants
- CORPSE_THRESHOLD_DECAYED : PlayerConstants
- CORPSE_THRESHOLD_MEDIUM : PlayerConstants
- COUGH_BLOOD_LOSS : SymptomBase
- COUNT : InventorySlots
- COVER_HEAD : UATimeSpent
- CRAFT : InventoryCombinationFlags
- CREDIT_SCROLL_SPEED : UIScriptedMenu
- currentState : BrokenLegsMdfr
- Cursor : CursorIcons
- CUTTING_TYPES : ActionCraftBolts
- CYAN : Colors
- CYCLES : ActionDestroyCombinationLock, ActionDestroyPart