DayZ
1.24
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Here is a list of all variables with links to the files they belong to:
- d -
DAMAGE_TRIGGER_MINE :
TrapBase.c
DAMAGE_TYPE_ATTACHMENTS :
DayZPlayerImplementFallDamage.c
DAMAGE_TYPE_GLOBAL :
DayZPlayerImplementFallDamage.c
DAMAGE_TYPE_LEGS :
DayZPlayerImplementFallDamage.c
DARK_RED :
Colors.c
DarkMotoHelmet_ColorBase :
DarkMotoHelmet_ColorBase.c
Data :
JsonDataContaminatedArea.c
DE_CLOSE_POINT :
CentralEconomy.c
DEBUG_PADDING_OFFSET :
StateManager.c
DEBUG_QUICK_UNRESTRAIN_TIME :
constants.c
DECONSTURCT_MATERIAL_LOSS :
Construction.c
DEF_BIOLOGICAL :
constants.c
DEF_CHEMICAL :
constants.c
DEFAULT_AMMO_TYPE :
ExplosivesBase.c
DEFAULT_CONSUMED_QUANTITY :
ActionForceConsumeSingle.c
DEFAULT_COOKING_TEMPERATURE :
Cooking.c
DEFAULT_HIT_ZONE :
DayZPlayerImplementMeleeCombat.c
DEFAULT_INTERPOLATION_SPEED :
UndergroundHandlerClient.c
DEFAULT_SPAWN_DISTANCE :
RecipeBase.c
DEFAULT_TICK_TIME_ACTIVE :
ModifiersManager.c
DEFAULT_TICK_TIME_ACTIVE_SHORT :
ModifiersManager.c
DEFAULT_TICK_TIME_INACTIVE :
ModifiersManager.c
DEFAULT_TICK_TIME_INACTIVE_LONG :
ModifiersManager.c
DELIMITER_KEYPAIR :
UniversalTemperatureSource.c
DELM_BADGE_BLEEDING :
_constants.c
DELM_BADGE_FRACTURE :
_constants.c
DELM_BADGE_HEARTBEAT :
_constants.c
DELM_BADGE_LEGS :
_constants.c
DELM_BADGE_PILLS :
_constants.c
DELM_BADGE_POISONED :
_constants.c
DELM_BADGE_SICK :
_constants.c
DELM_BADGE_STUFFED :
_constants.c
DELM_BADGE_WET :
_constants.c
DELM_STANCE :
_constants.c
DELM_TDCY_BACTERIA :
_constants.c
DELM_TDCY_BLOOD :
_constants.c
DELM_TDCY_ENERGY :
_constants.c
DELM_TDCY_HEALTH :
_constants.c
DELM_TDCY_TEMPERATURE :
_constants.c
DELM_TDCY_WATER :
_constants.c
DEPLOYED :
Trap_TripWire.c
DETACHING :
EntityAI.c
DialogQueuedEventTypeID :
gameplay.c
DIGESTING_ENERGY :
PlayerStomach.c
DIGESTING_WATER :
PlayerStomach.c
DIGESTION_POINTS :
PlayerStomach.c
Dir :
MeleeTargeting.c
DIRECT_CHAT_MSG :
constants.c
DIRECT_COOKING_SLOT_COUNT :
FireplaceBase.c
DIRECT_COOKING_SLOT_NAME :
Edible_Base.c
DIRECT_COOKING_SPEED :
FireplaceBase.c
DIRECTORIES :
EnSystem.c
DirtBikeHelmet_ColorBase :
DirtBikeHelmet_ColorBase.c
DISABLE_AI :
PluginDayZCreatureAIDebug.c
disableBaseDamage :
CfgGameplayDataJson.c
disableContainerDamage :
CfgGameplayDataJson.c
DISABLED :
AIWorld.c
disableRespawnDialog :
CfgGameplayDataJson.c
disableRespawnInUnconsciousness :
CfgGameplayDataJson.c
DISCONNECT_SESSION_FLAGS_ALL :
DayZGame.c
DISCONNECT_SESSION_FLAGS_FORCE :
DayZGame.c
DISCONNECT_SESSION_FLAGS_JOIN :
DayZGame.c
discreteItemSets :
CfgPlayerSpawnDataJson.c
DISPLAY_ALT_MAX_CHARS_COUNT :
MapNavigationBehaviour.c
DISPLAY_GRID_POS_MAX_CHARS_COUNT :
MapNavigationBehaviour.c
displayname :
OptionSelectorMultistate.c
displayNavInfo :
CfgGameplayDataJson.c
displayPlayerPosition :
CfgGameplayDataJson.c
DISTANCE_ADJUST :
constants.c
DISTANCE_CUTOFF :
UndergroundHandlerClient.c
DLCOwnerShipFailedEventTypeID :
gameplay.c
DogFoodCan_Opened :
CannedFood.c
DOOR :
AIWorld.c
DOOR_CLOSED :
AIWorld.c
DOOR_OPENED :
AIWorld.c
DOORMOVING_SOUNDSET_LOOP :
Land_Underground_Entrance.c
DOORMOVING_SOUNDSET_LOOP_IN :
Land_Underground_Entrance.c
DOORMOVING_SOUNDSET_LOOP_OUT :
Land_Underground_Entrance.c
DOWN :
StaminaSoundHandler.c
DROP :
InventoryCombinationFlags.c
DROWN_ENGINE_DAMAGE :
CarScript.c
DROWN_ENGINE_THRESHOLD :
CarScript.c
DROWNING :
StaminaHandler.c
DRY :
Slot.c
DST :
Inventory.c
DUMMY_HEAVY_AMMO :
DayZPlayerMeleeFightLogic_LightHeavy.c
DUMMY_LIGHT_AMMO :
DayZPlayerMeleeFightLogic_LightHeavy.c
DUMP_STACK :
Debug.c
Duration :
Land_Underground_WaterReservoir.c
DURATION_BASE :
constants.c
DYNAMIC :
DayZPlayerUtils.c
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