61 if (
hcm &&
hcm.IsChangingStance())
64 if (
player.GetCommand_Vehicle())
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
bool ActionConditionContinue(ActionData action_data)
DetachActionData m_ItemName
override void OnExecuteServer(ActionData action_data)
override void OnExecuteClient(ActionData action_data)
void PhysicalDropItem(ActionData action_data)
void SetCommand(int command_uid)
override void EndActionComponent()
DayZPlayerConstants
defined in C++
proto native CGame GetGame()