DayZ 1.24
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Protected Member Functions | |
void | ActionRepairCarChassis () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnFinishProgressServer (ActionData action_data) |
override ActionData | CreateActionData () |
override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
Protected Attributes | |
m_LastValidType | |
string | m_CurrentDamageZone |
int | m_LastValidComponentIndex |
Additional Inherited Members | |
Private Member Functions inherited from ActionContinuousBase | |
void | OnStartAnimationLoopServer (ActionData action_data) |
void | OnStartAnimationLoopClient (ActionData action_data) |
void | OnEndAnimationLoopServer (ActionData action_data) |
void | OnEndAnimationLoopClient (ActionData action_data) |
void | OnFinishProgressServer (ActionData action_data) |
void | OnFinishProgressClient (ActionData action_data) |
Definition at line 19 of file ActionRepairCarChassis.c.
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inlineprotected |
Definition at line 25 of file ActionRepairCarChassis.c.
References AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_LastValidComponentIndex, m_LockTargetOnUse, m_SpecialtyWeight, m_StanceMask, m_Text, and UASoftSkillsWeight::PRECISE_LOW.
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inlineprotected |
Definition at line 44 of file ActionRepairCarChassis.c.
References GetGame(), m_CurrentDamageZone, m_LastValidComponentIndex, m_LastValidType, GameConstants::STATE_RUINED, and GameConstants::STATE_WORN.
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inlineprotected |
Definition at line 144 of file ActionRepairCarChassis.c.
Definition at line 38 of file ActionRepairCarChassis.c.
References m_ConditionItem, m_ConditionTarget, and UAMaxDistances::REPAIR.
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inlineprotected |
Definition at line 182 of file ActionRepairCarChassis.c.
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inlineprotected |
Definition at line 93 of file ActionRepairCarChassis.c.
References Math::Clamp(), GameConstants::DAMAGE_BADLY_DAMAGED_VALUE, GameConstants::DAMAGE_DAMAGED_VALUE, GameConstants::DAMAGE_RUINED_VALUE, GetGame(), m_CurrentDamageZone, Math::RandomFloatInclusive(), GameConstants::STATE_BADLY_DAMAGED, GameConstants::STATE_DAMAGED, GameConstants::STATE_RUINED, and GameConstants::STATE_WORN.
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inlineprotected |
Definition at line 162 of file ActionRepairCarChassis.c.
References HasTarget().
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inlineprotected |
Definition at line 150 of file ActionRepairCarChassis.c.
References Class::CastTo(), HasTarget(), and m_CurrentDamageZone.
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protected |
Definition at line 22 of file ActionRepairCarChassis.c.
Referenced by ActionCondition(), OnFinishProgressServer(), and WriteToContext().
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protected |
Definition at line 23 of file ActionRepairCarChassis.c.
Referenced by ActionCondition(), and ActionRepairCarChassis().
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protected |
Definition at line 21 of file ActionRepairCarChassis.c.
Referenced by ActionCondition().