10 super.InitActionComponent();
ActionArmExplosiveCB ActionContinuousBaseCB ActionArmExplosive()
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool HasProgress()
For UI: hiding of progress bar.
class DayZCreatureAnimInterface RegisterAnimationEvent(string event_name, string function_name)
override void CreateActionComponent()
override void InitActionComponent()
void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const float EXPLOSIVE_ARM
DayZPlayerConstants
defined in C++