120 car.ForceUpdateLightsStart();
180 car.ForceUpdateLightsEnd();
233 player.m_BleedingManagerServer.AttemptAddBleedingSourceBySelection(
"Head");
ActionData CreateActionData()
void CreateConditionComponents()
void OnEndServer(ActionData action_data)
ref CCIBase m_ConditionItem
void OnStartServer(ActionData action_data)
ref CCTBase m_ConditionTarget
bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
bool HasProgress()
For UI: hiding of progress bar.
bool CanBeUsedInRestrain()
bool CanBeUsedInVehicle()
const int HEALTH_HIGH_SPEED_VALUE
GetOutTransportActionData m_DmgFactor
void ProcessGetOutActionData(Car car, GetOutTransportActionData got_action_data)
const int LOW_SPEED_VALUE
void ApplyJumpOutDmg(ActionData action_data)
void Unhide(PlayerBase player)
const int HEALTH_LOW_SPEED_VALUE
void ActionGetOutTransport()
const int HIGH_SPEED_VALUE
DamageType
exposed from C++ (do not change)
void End()
called on surrender end request end
Super root of all classes in Enforce script.
Base native class for all motorized wheeled vehicles.
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
static proto float InverseLerp(float a, float b, float value)
Calculates the linear value that produces the interpolant value within the range [a,...
static proto int RandomInt(int min, int max)
Returns a random int number between and min [inclusive] and max [exclusive].
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].