73 return "Default worldcraft text";
79 if (!
GetGame().IsDedicatedServer())
108 if (!
GetGame().IsDedicatedServer())
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
class ActionTargets ActionTarget
WorldCraftActionReciveData m_RecipeID
PluginBase GetPlugin(typename plugin_type)
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnFinishProgressClient(ActionData action_data)
override bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)
override void CreateConditionComponents()
override string GetText()
override void OnFinishProgressServer(ActionData action_data)
override void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
override void OnEndServer(ActionData action_data)
override void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
override ActionData CreateActionData()
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
override string GetSoundCategory(ActionData action_data)
override void OnEndClient(ActionData action_data)
override void Start(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Super root of all classes in Enforce script.
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Serialization general interface. Serializer API works with:
const float DEFAULT_CRAFT
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.