Here is a list of all variables with links to the files they belong to:
- c -
- CALL_CATEGORY_COUNT : tools.c
- CALL_CATEGORY_GAMEPLAY : tools.c
- CALL_CATEGORY_GUI : tools.c
- CALL_CATEGORY_SYSTEM : tools.c
- CALL_ID_HIDE_INVENTORY : Dispatcher.c
- CALL_ID_SCENE_EDITOR_COMMAND : Dispatcher.c
- CALL_ID_SCR_CNSL_ADD_PRINT : Dispatcher.c
- CALL_ID_SCR_CNSL_GET_SQF_WATCHER : Dispatcher.c
- CALL_ID_SCR_CNSL_GETSELECTEDITEM : Dispatcher.c
- CALL_ID_SCR_CNSL_HISTORY_BACK : Dispatcher.c
- CALL_ID_SCR_CNSL_HISTORY_NEXT : Dispatcher.c
- CALL_ID_SCR_CNSL_SET_SQF_WATCHER_RESULT : Dispatcher.c
- CALL_ID_SEND_LOG : Dispatcher.c
- CALLBACK_CMD_END : EmoteManager.c
- CALLBACK_CMD_GESTURE_INTERRUPT : EmoteManager.c
- CALLBACK_CMD_INSTACANCEL : EmoteManager.c
- CALLBACK_CMD_INVALID : EmoteManager.c
- CAMERA_ID : PPEManager.c
- can_this_be_combined : ItemBase.c
- CanEnterIronsights : AUG.c
- CAPTURE_VELOCITY : EasterEgg.c
- CarHornLongActionInput : ActionInput.c
- Category : CentralEconomy.c
- CEApi : CentralEconomy.c
- CFG_AMMO : constants.c
- CFG_ARRAY_ITEMS_MAX : constants.c
- CFG_FILE_ADDITIONAL_INFO : constants.c
- CFG_FILE_DEBUG_DIR : constants.c
- CFG_FILE_DEBUG_PROFILE : constants.c
- CFG_FILE_EMOTES_PROFILE : constants.c
- CFG_FILE_ENS_HISTORY : constants.c
- CFG_FILE_ENS_HISTORY_SERVER : constants.c
- CFG_FILE_FIXED_PROFILE : constants.c
- CFG_FILE_MISSION_LIST : constants.c
- CFG_FILE_SCRIPT_LOG : constants.c
- CFG_FILE_SCRIPT_LOG_EXT : constants.c
- CFG_FILE_SEARCH_HISTORY : constants.c
- CFG_FILE_USER_PROFILE : constants.c
- CFG_MAGAZINESPATH : constants.c
- CFG_NONAI_VEHICLES : constants.c
- CFG_RECIPESPATH : constants.c
- CFG_SOUND_SETS : constants.c
- CFG_SOUND_SHADERS : constants.c
- CFG_SOUND_TABLES : constants.c
- CFG_SURFACES : constants.c
- CFG_TYPE_ARRAY : CfgParam.c
- CFG_TYPE_BOOL : CfgParam.c
- CFG_TYPE_FLOAT : CfgParam.c
- CFG_TYPE_INT : CfgParam.c
- CFG_TYPE_PARAM : CfgParam.c
- CFG_TYPE_STRING : CfgParam.c
- CFG_VEHICLESPATH : constants.c
- CFG_WEAPONSPATH : constants.c
- CFG_WORLDS : constants.c
- Chainmail : DayZAnimEvents.c
- CHASE : DayZInfectedType.c
- ChatChannelEventTypeID : gameplay.c
- ChatMessageEventTypeID : gameplay.c
- CHECKSUM : PlayerStomach.c
- ChemlonDress : DayZAnimEvents.c
- class_name : OptionSelectorMultistate.c
- Classes : CentralEconomy.c
- CLIENT_MUST_UPDATE : ClientKickedModule.c
- ClientConnectedEventTypeID : gameplay.c
- ClientDisconnectedEventTypeID : gameplay.c
- ClientNewEventTypeID : gameplay.c
- ClientNewReadyEventTypeID : gameplay.c
- ClientPrepareEventTypeID : gameplay.c
- ClientReadyEventTypeID : gameplay.c
- ClientReconnectEventTypeID : gameplay.c
- ClientRemovedEventTypeID : gameplay.c
- ClientRespawnEventTypeID : gameplay.c
- CLIMB : AIWorld.c
- CLO_CHG_BU0_MA0 : Pistol_Base.c
- CLO_CHG_BU0_MA1 : Pistol_Base.c
- CLO_CHG_BU1_MA0 : Pistol_Base.c
- CLO_CHG_BU1_MA1 : Pistol_Base.c
- CLO_DIS_BU0_MA0 : Pistol_Base.c
- CLO_DIS_BU0_MA1 : Pistol_Base.c
- CLO_JAM_BU1_MA0 : Pistol_Base.c
- CLO_JAM_BU1_MA1 : Pistol_Base.c
- CLOSE : CentralEconomy.c
- CLOSE_COMBAT : DamageSystem.c
- CLOSE_TARGET_DISTANCE : DayZPlayerMeleeFightLogic_LightHeavy.c
- CLOSED : Land_Underground_Entrance.c
- CLOSEST : constants.c
- CLOSING_A : Land_Underground_Entrance.c
- CLOSING_B : Land_Underground_Entrance.c
- CLOSING_C : Land_Underground_Entrance.c
- CLOSING_D : Land_Underground_Entrance.c
- CLOSING_E : Land_Underground_Entrance.c
- CLOSING_F : Land_Underground_Entrance.c
- CLOSING_G : Land_Underground_Entrance.c
- Coat : DayZAnimEvents.c
- CockedEmpty : Crossbow.c
- COLOR_BLUE : constants.c
- COLOR_BLUE_A : constants.c
- COLOR_DEFAULT : constants.c
- COLOR_GREEN : constants.c
- COLOR_GREEN_A : constants.c
- COLOR_LED_GREEN : Land_Underground_Panel.c
- COLOR_LED_LIT : RemoteDetonator.c
- COLOR_LED_OFF : Land_Underground_Panel.c, RemoteDetonator.c
- COLOR_LED_RED : Land_Underground_Panel.c
- COLOR_RED : constants.c
- COLOR_RED_A : constants.c
- COLOR_WHITE : constants.c
- COLOR_YELLOW : constants.c
- COLOR_YELLOW_A : constants.c
- COMBINE_QUANTITY : InventoryCombinationFlags.c
- CommandActionAdditive : human.c
- CommandActionFullbody : human.c
- CommandClimb : human.c
- CommandDamageAdditive : human.c
- CommandDamageFullbody : human.c
- CommandDeath : human.c
- CommandFall : human.c
- COMMANDID_ATTACK : DayZAnimal.c
- COMMANDID_DEATH : DayZAnimal.c
- COMMANDID_HIT : DayZAnimal.c
- COMMANDID_JUMP : DayZAnimal.c
- COMMANDID_MOVE : DayZAnimal.c
- COMMANDID_SCRIPT : DayZAnimal.c
- CommandLadder : human.c
- CommandMelee : human.c
- CommandMelee2 : human.c
- CommandMove : human.c
- CommandSwim : human.c
- CommandUnconscious : human.c
- CommandVehicle : human.c
- COMP_NAME_NONE : Component.c
- COMP_TYPE_ANIMAL_BLEEDING : Component.c
- COMP_TYPE_BODY_STAGING : Component.c
- COMP_TYPE_COUNT : Component.c
- COMP_TYPE_ENERGY_MANAGER : Component.c
- COMP_TYPE_ETITY_DEBUG : Component.c
- COMP_TYPE_UNDEFINED : Component.c
- component : IsBoxCollidingGeometryProxyClasses.c
- ComponentBonusAfter : SoftSkillsManager.c
- ComponentBonusBefore : SoftSkillsManager.c
- componentCenter : IsBoxCollidingGeometryProxyClasses.c
- componentMax : IsBoxCollidingGeometryProxyClasses.c
- componentMin : IsBoxCollidingGeometryProxyClasses.c
- componentRadius : IsBoxCollidingGeometryProxyClasses.c
- ConeHalfAngle : MeleeTargeting.c
- ConeHalfAngleRad : MeleeTargeting.c
- ConeLeftPoint : MeleeTargeting.c
- ConeLength : MeleeTargeting.c
- ConeMaxHeight : MeleeTargeting.c
- ConeMinHeight : MeleeTargeting.c
- ConeOrigin : MeleeTargeting.c
- ConeRightPoint : MeleeTargeting.c
- CONNECT : DayZGame.c
- CONNECT_CONTROLLER_SELECT : DayZGame.c
- CONNECT_START : DayZGame.c
- CONNECT_USER_SELECT : DayZGame.c
- CONNECTING : DayZGame.c
- ConnectingAbortEventTypeID : gameplay.c
- ConnectingStartEventTypeID : gameplay.c
- ConnectivityStatsUpdatedEventTypeID : gameplay.c
- CONSECUTIVE_EVENTS_COOLDOWN : SpookyAreaMisc.c
- CONST_ANGULAR_LAG_PITCH_STRENGTH : DayZPlayerCameraVehicles.c
- CONST_ANGULAR_LAG_ROLL_STRENGTH : DayZPlayerCameraVehicles.c
- CONST_ANGULAR_LAG_YAW_STRENGTH : DayZPlayerCameraVehicles.c
- CONST_ANGULAR_VELOCITY_STRENGTH : DayZPlayerCameraVehicles.c
- CONST_CAMERAMOVEMENTHEIGH : DayZPlayerCamera3rdPerson.c
- CONST_LINEAR_VELOCITY_STRENGTH : DayZPlayerCameraVehicles.c
- CONST_LR_MAX : DayZPlayerCamera1stPerson.c, DayZPlayerCamera3rdPerson.c, DayZPlayerCameraVehicles.c
- CONST_LR_MIN : DayZPlayerCamera1stPerson.c, DayZPlayerCamera3rdPerson.c, DayZPlayerCameraVehicles.c
- CONST_NEARPLANE_OPTICS : DayZPlayerCameraIronsights.c
- CONST_NEARPLANE_OPTICS_MIN : DayZPlayerCamera_Base.c
- CONST_UD_MAX : DayZPlayerCamera1stPerson.c, DayZPlayerCamera3rdPerson.c, DayZPlayerCameraVehicles.c
- CONST_UD_MIN : DayZPlayerCamera1stPerson.c, DayZPlayerCamera3rdPerson.c, DayZPlayerCameraVehicles.c
- ContactComponent : MiscGameplayFunctions.c
- Container : CentralEconomy.c
- Content : EnWorld.c
- CONTROLLER_DESELECT_TIMEOUT : RadialMenu.c
- CONTROLLER_TILT_TRESHOLD_EXECUTE : RadialMenu.c
- CONTROLLER_TILT_TRESHOLD_SELECT : RadialMenu.c
- COOK_TIME : FoodStage.c
- COOKING_EQUIPMENT_CAULDRON : Cooking.c
- COOKING_EQUIPMENT_FRYINGPAN : Cooking.c
- COOKING_EQUIPMENT_POT : Cooking.c
- COOKING_FOOD_QUANTITY_DECREASE_AMOUNT_LARD : Cooking.c
- COOKING_FOOD_QUANTITY_DECREASE_AMOUNT_NONE : Cooking.c
- COOKING_FOOD_TIME_INC_VALUE : Cooking.c
- COOKING_INGREDIENT_LARD : Cooking.c
- COOKING_LARD_DECREASE_COEF : Cooking.c
- CoolDown : SoftSkillsManager.c
- COUNT : InjurySoundHandler.c, PluginLifespan.c
- COVER_FLASHBANG : constants.c
- CRAFTING_TIME_UNIT_SIZE : constants.c
- CRAWL : AIWorld.c
- CreateActionComponent : ActionEmptyMagazine.c, ActionGiveBloodSelf.c
- CRITICAL_MINUS : DisplayStatus.c
- CRITICAL_PLUS : DisplayStatus.c
- CROUCH : AIWorld.c
- CUSTOM : DamageSystem.c
- CYLINDER : ScriptedEntity.c