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DayZ 1.24
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Go to the source code of this file.
Classes | |
| class | RepairCarEngineActionReciveData |
| class | ActionRepairCarEngineCB |
Functions | |
| void | ActionRepairCarEngine () |
| override void | CreateConditionComponents () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnFinishProgressServer (ActionData action_data) |
| override ActionData | CreateActionData () |
| override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
| override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
| override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
Variables | |
| RepairCarEngineActionReciveData | m_DamageZone |
| ActionRepairCarEngineCB | m_LastValidType |
| string | m_CurrentDamageZone = "" |
| int | m_LastValidComponentIndex = -1 |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 42 of file ActionRepairCarEngine.c.
References GetGame(), m_CurrentDamageZone, m_LastValidComponentIndex, m_LastValidType, LOD::NAME_VIEW, GameConstants::STATE_RUINED, and GameConstants::STATE_WORN.
| void ActionRepairCarEngine | ( | ) |
Definition at line 25 of file ActionRepairCarEngine.c.
References m_FullBody, m_LockTargetOnUse, m_SpecialtyWeight, m_StanceMask, m_Text, and UASoftSkillsWeight::PRECISE_LOW.
Referenced by ActionConstructor::RegisterActions().
| override ActionData CreateActionData | ( | ) |
Definition at line 130 of file ActionRepairCarEngine.c.
Definition at line 36 of file ActionRepairCarEngine.c.
References m_ConditionItem, m_ConditionTarget, and UAMaxDistances::REPAIR.
| override void HandleReciveData | ( | ActionReciveData | action_recive_data, |
| ActionData | action_data ) |
Definition at line 168 of file ActionRepairCarEngine.c.
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
Definition at line 90 of file ActionRepairCarEngine.c.
References UADamageApplied::BUILD, Math::Clamp(), GameConstants::DAMAGE_BADLY_DAMAGED_VALUE, GameConstants::DAMAGE_DAMAGED_VALUE, GameConstants::DAMAGE_RUINED_VALUE, GetGame(), m_CurrentDamageZone, Math::RandomFloatInclusive(), GameConstants::STATE_BADLY_DAMAGED, GameConstants::STATE_DAMAGED, GameConstants::STATE_RUINED, and GameConstants::STATE_WORN.
| override bool ReadFromContext | ( | ParamsReadContext | ctx, |
| out ActionReciveData | action_recive_data ) |
Definition at line 148 of file ActionRepairCarEngine.c.
References HasTarget().
| override void WriteToContext | ( | ParamsWriteContext | ctx, |
| ActionData | action_data ) |
Definition at line 136 of file ActionRepairCarEngine.c.
References Class::CastTo(), HasTarget(), and m_CurrentDamageZone.
| string m_CurrentDamageZone = "" |
Definition at line 22 of file ActionRepairCarEngine.c.
Referenced by ActionCondition(), OnFinishProgressServer(), and WriteToContext().
| RepairCarEngineActionReciveData m_DamageZone |
| int m_LastValidComponentIndex = -1 |
Definition at line 23 of file ActionRepairCarEngine.c.
Referenced by ActionCondition().
| ActionRepairCarEngineCB m_LastValidType |
Referenced by ActionCondition().