19 m_Text =
"#dial_combination_lock";
50 if (
lock &&
lock.GetHierarchyParent() && Fence.Cast(
lock.GetHierarchyParent()))
void CreateConditionComponents()
void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ActionDialCombinationLockOnTargetCB ActionContinuousBaseCB ActionDialCombinationLockOnTarget()
void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
const float REPEAT_AFTER_SEC
override void CreateActionComponent()
override bool HasProneException()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++