15 if (!
super.CanPutAsAttachment(parent))
return false;
16 if (parent.FindAttachmentBySlotName(
"suppressorImpro") ==
null && parent.FindAttachmentBySlotName(
"weaponMuzzleAK") ==
null)
25 if (parent.IsWeapon())
26 parent.SetBayonetAttached(
true,
slot_id);
33 if (parent.IsWeapon())
34 parent.SetBayonetAttached(
false);
ActionDisarmExplosiveCB ActionContinuousBaseCB ActionDisarmExplosive()
ActionDisarmMineCB ActionContinuousBaseCB ActionDisarmMine()
ActionSkinningCB ActionContinuousBaseCB ActionSkinning()
void AddAction(typename actionName)