20 m_Text =
"#check_pulse_target";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override void CreateActionComponent()
void ActionCheckPulseTarget()
override void OnFinishProgressServer(ActionData action_data)
override void OnFinishProgressClient(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()
static string GetPulseMessage(EPulseType pulse_type, int blood_level)
const int TARGET_IRREGULAR_PULSE_BIT
ref CABase m_ActionComponent
static ref Param1< int > PARAM1_INT
DayZPlayerConstants
defined in C++
proto native CGame GetGame()