DayZ 1.24
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do not process rotations ! More...
Protected Attributes | |
ref array< ref DayZAIHitComponent > | m_HitComponentsForAI |
Melee hit components (AI targeting) | |
string | m_DefaultHitComponent |
string | m_DefaultHitPositionComponent |
vector | m_DefaultHitPosition |
bool | m_DamageHitToProcess = false |
int | m_DamageHitType = 0 |
int | m_DamageHitDirection = 0 |
do not process rotations !
Definition at line 572 of file DayZAnimal.c.
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for mods
for mods
Definition at line 637 of file DayZAnimal.c.
References GetInputController(), ModCommandHandlerAfter(), ModCommandHandlerBefore(), ModCommandHandlerInside(), and StartCommand_Move().
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Definition at line 760 of file DayZAnimal.c.
Definition at line 772 of file DayZAnimal.c.
References Math::Acos(), vector::Dot(), GetPosition, and Math::RAD2DEG.
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Definition at line 880 of file DayZAnimal.c.
References GameConstants::NL_DAMAGE_CLOSECOMBAT_CONVERSION_ANIMALS, and GameConstants::NL_DAMAGE_FIREARM_CONVERSION_ANIMALS.
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sets default hit position and cache it here (mainly for impact particles)
Definition at line 597 of file DayZAnimal.c.
References GetDefaultHitPositionComponent(), m_HitComponentsForAI, and RegisterHitComponentsForAI().
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Definition at line 729 of file DayZAnimal.c.
References CFG_AMMO, COMP_TYPE_ANIMAL_BLEEDING, component, and g_Game.
Phx contact event
Definition at line 825 of file DayZAnimal.c.
References GetGame().
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Definition at line 870 of file DayZAnimal.c.
Definition at line 865 of file DayZAnimal.c.
References m_DefaultHitPositionComponent.
Definition at line 625 of file DayZAnimal.c.
Definition at line 850 of file DayZAnimal.c.
References GetDefaultHitComponent(), m_HitComponentsForAI, and DayZAIHitComponentHelpers::SelectMostProbableHitComponent().
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Definition at line 716 of file DayZAnimal.c.
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Definition at line 694 of file DayZAnimal.c.
References StartCommand_Death().
Definition at line 615 of file DayZAnimal.c.
Definition at line 610 of file DayZAnimal.c.
Definition at line 620 of file DayZAnimal.c.
Definition at line 753 of file DayZAnimal.c.
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register hit components for AI melee (used by attacking AI)
registers default hit compoent for the entity
registers default hit position component for entity
register hit components that are selected by probability
Definition at line 839 of file DayZAnimal.c.
References m_DefaultHitComponent, m_DefaultHitPositionComponent, m_HitComponentsForAI, and DayZAIHitComponentHelpers::RegisterHitComponent().
Definition at line 875 of file DayZAnimal.c.
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scripted commands
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Definition at line 793 of file DayZAnimal.c.
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Definition at line 692 of file DayZAnimal.c.
Definition at line 690 of file DayZAnimal.c.
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Definition at line 691 of file DayZAnimal.c.
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Definition at line 577 of file DayZAnimal.c.
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Definition at line 579 of file DayZAnimal.c.
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Definition at line 578 of file DayZAnimal.c.
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Melee hit components (AI targeting)
Definition at line 576 of file DayZAnimal.c.